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No Random treasure !?!?...
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<blockquote data-quote="GoodKingJayIII" data-source="post: 4316214" data-attributes="member: 13804"><p>I'm not sure what you mean by inappropriate. Items that are far greater than the PC's level? Items that wouldn't "reasonably" be in the dungeon (i.e., finding a magical crossbow in melee oriented barbarian's horde)? Something else?</p><p></p><p>If the former, I don't plan on giving my players items greater than their level + 4. The system seems to be balanced under that assumption and I'm going to operate from it until it seems otherwise.</p><p></p><p>If the latter, well there are a couple things I have to say to that. First, if you stumble onto a hoard of treasure, I think it's reasonable to believe that it's in the hoard because a) knew the item was valuable but b) had no immediate use for it. Secondly, I'm playing a game and am not 100% concerned with world verisimilitude. I am concerned about making sure my PCs are appropriate equipped for upcoming challenges. Besides, I imagine real world ancient tombs were filled with all kinds of crazy crap.</p><p></p><p>If it's something else, then you'll have to explain. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>My ultimate point though, is that it's hard to have it both ways. If you give your players items their characters will use, you may compromise on verisimillitude a little. On the other hand, if you give your players lots of random crap of little or no use to them, then they will want to sell it or (in 4th ed) break it down to get their own items.</p><p></p><p>As a DM, I don't like Magic Shoppes and prefer to minimize their existence. So I'd rather give my players they will find useful right off the bat, and go from there.</p></blockquote><p></p>
[QUOTE="GoodKingJayIII, post: 4316214, member: 13804"] I'm not sure what you mean by inappropriate. Items that are far greater than the PC's level? Items that wouldn't "reasonably" be in the dungeon (i.e., finding a magical crossbow in melee oriented barbarian's horde)? Something else? If the former, I don't plan on giving my players items greater than their level + 4. The system seems to be balanced under that assumption and I'm going to operate from it until it seems otherwise. If the latter, well there are a couple things I have to say to that. First, if you stumble onto a hoard of treasure, I think it's reasonable to believe that it's in the hoard because a) knew the item was valuable but b) had no immediate use for it. Secondly, I'm playing a game and am not 100% concerned with world verisimilitude. I am concerned about making sure my PCs are appropriate equipped for upcoming challenges. Besides, I imagine real world ancient tombs were filled with all kinds of crazy crap. If it's something else, then you'll have to explain. :) My ultimate point though, is that it's hard to have it both ways. If you give your players items their characters will use, you may compromise on verisimillitude a little. On the other hand, if you give your players lots of random crap of little or no use to them, then they will want to sell it or (in 4th ed) break it down to get their own items. As a DM, I don't like Magic Shoppes and prefer to minimize their existence. So I'd rather give my players they will find useful right off the bat, and go from there. [/QUOTE]
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