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No Random treasure !?!?...
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<blockquote data-quote="epoling" data-source="post: 4322983" data-attributes="member: 11377"><p>I have to agree with the OP - I would never in a million years ask for, or use, a player generated magic item wishlist. The folks I play with laughed when I told them this. We played afterwards, with them holding the last creature at just a few hitpoints, demanding the items off of their "lists", on every encounter. Sorry, they got the treasure that I had already determined was in the adventure... Some of it useful, but none of it on their lists.</p><p></p><p>I am going to continue desiging custom treasures for adventures, without placing them in parcels. If it means I have to change the scale of the encounters, so be it. To much magic spoils the fun when it is found. Oh, and it will still need some kind of spell to identify it - a 25 to 50 GP Wizard Spell. (Still calling them Spells, not Rituals - sorry... that way I don't have re-tool EVERYTHING in my campaign world.)</p><p></p><p>Magic items can be sold for a decent price, in bigger towns, though magic shops have always been rare. Magic schools, adventurer's guilds, and even the city militia often buy magic items for certain situations. They pay full price. And disenchantment is not an option - a magic item is extremely difficult to destroy - otherwise, Frodo could have just had Gandalf disenchant the One Ring and use the residuum to make a magical stove for cooking breakfast all day long. However, buying magic items is extremely difficult and expensive, so monetary wealth isn't necessarily going to make things any better for the players.</p><p></p><p>I think, if you let it, 4E could really straitjacket the DM, as everything is rigidly laid out. A good DM is one who will be able to know when to say "NO" and do things their way.</p><p></p><p>Eric</p></blockquote><p></p>
[QUOTE="epoling, post: 4322983, member: 11377"] I have to agree with the OP - I would never in a million years ask for, or use, a player generated magic item wishlist. The folks I play with laughed when I told them this. We played afterwards, with them holding the last creature at just a few hitpoints, demanding the items off of their "lists", on every encounter. Sorry, they got the treasure that I had already determined was in the adventure... Some of it useful, but none of it on their lists. I am going to continue desiging custom treasures for adventures, without placing them in parcels. If it means I have to change the scale of the encounters, so be it. To much magic spoils the fun when it is found. Oh, and it will still need some kind of spell to identify it - a 25 to 50 GP Wizard Spell. (Still calling them Spells, not Rituals - sorry... that way I don't have re-tool EVERYTHING in my campaign world.) Magic items can be sold for a decent price, in bigger towns, though magic shops have always been rare. Magic schools, adventurer's guilds, and even the city militia often buy magic items for certain situations. They pay full price. And disenchantment is not an option - a magic item is extremely difficult to destroy - otherwise, Frodo could have just had Gandalf disenchant the One Ring and use the residuum to make a magical stove for cooking breakfast all day long. However, buying magic items is extremely difficult and expensive, so monetary wealth isn't necessarily going to make things any better for the players. I think, if you let it, 4E could really straitjacket the DM, as everything is rigidly laid out. A good DM is one who will be able to know when to say "NO" and do things their way. Eric [/QUOTE]
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