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<blockquote data-quote="Eric Tolle" data-source="post: 4325391" data-attributes="member: 53859"><p>So basically, you're goal is to channel players into using common weapons, instead of ones that might be more interesting to them. The intent apparently, being to make characters equipment as similar as possible, and to discourage non-conformity.</p><p></p><p>I'm just wondering who this is benefiting here; the player, or you, who gets to mock and punish a player for making the "wrong" weapon choice. After all, there's more than one choice involved here- and the choices that the GM make say as much about inrtent as anythng the player decides upon.</p></blockquote><p></p>
[QUOTE="Eric Tolle, post: 4325391, member: 53859"] So basically, you're goal is to channel players into using common weapons, instead of ones that might be more interesting to them. The intent apparently, being to make characters equipment as similar as possible, and to discourage non-conformity. I'm just wondering who this is benefiting here; the player, or you, who gets to mock and punish a player for making the "wrong" weapon choice. After all, there's more than one choice involved here- and the choices that the GM make say as much about inrtent as anythng the player decides upon. [/QUOTE]
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