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<blockquote data-quote="pemerton" data-source="post: 4330193" data-attributes="member: 42582"><p>But this is surely just a matter of degree.</p><p></p><p>Consider the following scenario: the players turn up, hoping to play a fantasy RPG. You hand out character sheets for Traveller. One player says, "I wanted to play fantasy, not sci-fi." You reply, "You need to take an in-game action to find the thing that you want - perhaps you should try and find a spacewarp into a fantasy realm."</p><p></p><p>Sometime the players just want to play fantasy without having to take a punitive, unfun ingame action (like playing a sci-fi game instead) to get there. So you play D&D instead of Traveller. And sometime, when they're playing fantasy, they want to play a vorpal-sword wielding fighter without having to take any punitive, unfun ingame action to get there. So you make sure that the Death Knight's tomb contains the vorpal sword with which he was buried. What's the difference? None that I can see.</p><p></p><p>By the way, when it comes to <em>non-punitive</em> ingame actions, 4e certainly requires ingame actions to be taken to acquire treasure - monsters must be defeated, quests completed and so on in order to find or earn magic items.</p></blockquote><p></p>
[QUOTE="pemerton, post: 4330193, member: 42582"] But this is surely just a matter of degree. Consider the following scenario: the players turn up, hoping to play a fantasy RPG. You hand out character sheets for Traveller. One player says, "I wanted to play fantasy, not sci-fi." You reply, "You need to take an in-game action to find the thing that you want - perhaps you should try and find a spacewarp into a fantasy realm." Sometime the players just want to play fantasy without having to take a punitive, unfun ingame action (like playing a sci-fi game instead) to get there. So you play D&D instead of Traveller. And sometime, when they're playing fantasy, they want to play a vorpal-sword wielding fighter without having to take any punitive, unfun ingame action to get there. So you make sure that the Death Knight's tomb contains the vorpal sword with which he was buried. What's the difference? None that I can see. By the way, when it comes to [i]non-punitive[/i] ingame actions, 4e certainly requires ingame actions to be taken to acquire treasure - monsters must be defeated, quests completed and so on in order to find or earn magic items. [/QUOTE]
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