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No Random treasure !?!?...
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<blockquote data-quote="Tao" data-source="post: 4330620" data-attributes="member: 62326"><p>Umm....</p><p></p><p></p><p>Except that this......is pretty much what they are suggesting. </p><p></p><p></p><p>Nowhere does it say that you should just give them whats on the list. It says ask for a list of character goals. Keep it in mind. It will help you as you craft an adventure. The fact that the list idea is preceded by "A great way to make sure you give your players magic items they'll be excited about is..." would lead one to believe that it is clearly a suggestion, not a rule. Apparently, the OP either a) suffers from inadequate reading comprehension skills or b) had a preconceived bias that he felt the need to back up with his own (mis)interpretations of the rules.</p><p></p><p></p><p></p><p></p><p>Personally, I think its a good piece of advice, and I can't even imagine a decent DM still using a random treasure table in this day and age. That's lazy DMing. Lazy, uncreative DMing. Bad, Lazy, Uncreative DMing. Even people who tried to use them ended up re-rolling enough times that they may as well have picked anyways. In my opinion, to rely on random charts shows a complete disinterest in your players and their characters and their goals, and it hurts the narrative of the story. Why should they care about your story, if you clearly don't give a damn about theirs? Heck, I am not even saying give them EXACTLY what they want... but at least give them things that make sense with the environment and the story. Random treasure tables are the worst of both worlds: completely illogical and utterly useless.</p><p></p><p>"Oh, a magical greataxe? Lovely. I'm sure the swashbuckler, rogue, ranger, and wizard are totally stoked to find another greataxe.... Identify. Oh yay. Plus three. Huzzah. We're stoked. Alright, where's the nearest town, so we can pawn it for something worthwhile? And why the heck would an evil sorcerer have a greataxe anyway?" Way to forge a momentous and epic climax to your adventure. You might as well just give them a big bag with a dollar sign on it. It ends up being the same, and equally creative. </p><p></p><p>I would walk away from the table of any DM who threw piles of unusable crap at us under the guise of "being clever and in control of his campaign" and never look back. </p><p></p><p>Sorry.</p><p></p><p>But I would. </p><p></p><p>I'm not trying to be offensive here, really I am not, it's just late and I'm grumpy, and all these elitist DMs with their my way (treasure tables???) or the highway attitudes are really annoying. Have you ever even BEEN on the other side of the DM screen? Or is the local RPG scene that starved for DMs that they'll just take whatever you throw at them.</p></blockquote><p></p>
[QUOTE="Tao, post: 4330620, member: 62326"] Umm.... Except that this......is pretty much what they are suggesting. Nowhere does it say that you should just give them whats on the list. It says ask for a list of character goals. Keep it in mind. It will help you as you craft an adventure. The fact that the list idea is preceded by "A great way to make sure you give your players magic items they'll be excited about is..." would lead one to believe that it is clearly a suggestion, not a rule. Apparently, the OP either a) suffers from inadequate reading comprehension skills or b) had a preconceived bias that he felt the need to back up with his own (mis)interpretations of the rules. Personally, I think its a good piece of advice, and I can't even imagine a decent DM still using a random treasure table in this day and age. That's lazy DMing. Lazy, uncreative DMing. Bad, Lazy, Uncreative DMing. Even people who tried to use them ended up re-rolling enough times that they may as well have picked anyways. In my opinion, to rely on random charts shows a complete disinterest in your players and their characters and their goals, and it hurts the narrative of the story. Why should they care about your story, if you clearly don't give a damn about theirs? Heck, I am not even saying give them EXACTLY what they want... but at least give them things that make sense with the environment and the story. Random treasure tables are the worst of both worlds: completely illogical and utterly useless. "Oh, a magical greataxe? Lovely. I'm sure the swashbuckler, rogue, ranger, and wizard are totally stoked to find another greataxe.... Identify. Oh yay. Plus three. Huzzah. We're stoked. Alright, where's the nearest town, so we can pawn it for something worthwhile? And why the heck would an evil sorcerer have a greataxe anyway?" Way to forge a momentous and epic climax to your adventure. You might as well just give them a big bag with a dollar sign on it. It ends up being the same, and equally creative. I would walk away from the table of any DM who threw piles of unusable crap at us under the guise of "being clever and in control of his campaign" and never look back. Sorry. But I would. I'm not trying to be offensive here, really I am not, it's just late and I'm grumpy, and all these elitist DMs with their my way (treasure tables???) or the highway attitudes are really annoying. Have you ever even BEEN on the other side of the DM screen? Or is the local RPG scene that starved for DMs that they'll just take whatever you throw at them. [/QUOTE]
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