Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
No Random treasure !?!?...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tao" data-source="post: 4331790" data-attributes="member: 62326"><p>Seriously, this is silly. Clearly we simply prefer different styles of play. </p><p></p><p>I prefer a campaign where treasure is integrated into the plot and story of the characters and makes sense within the larger scope of the adventure. One where every treasure is meaningful and feels important. I prefer <em>not</em> to place some esoteric useless item in the hands of a villain who has no use for it to begin with, just to have my players turn around and sell it to the first willing person they find. For me, the "wishlist" concept is closer to that vision (and is actually close to something I have done in the past- requesting one story goal and one material reward that they would want so that I can better tailor the campaign to their likes/dislikes).</p><p></p><p>Delta, I can't speak for your priorities. I can only speak for my own experiences with random treasure tables, both as a DM and as a player. The only times I have seen random treasure tables used were times when the DM (myself included) was too busy/lazy/focused on something else to come up with something that meant anything. In my experience, even when there <em>were</em> random tables, most DMs tried to select things that were setting/campaign/character appropriate... even if they pretended to roll dice and just fudged the results when it was something they didn't like or kept rerolling until it was something they did.</p><p></p><p>To be clear, I am not calling anyone specifically a lazy DM. I am simply saying that to rely COMPLETELY on random rolls is no better than to rely COMPLETELY on a wishlist. Neither is exciting. Neither is fun. Neither makes sense in the larger fabric of the campaign. But at least the latter doesn't require a Mage-Mart to be useful (and to be fair, the 4e DMG doesn't even recommend basing treasure COMPLETELY on a wishlist, rather it suggest using it to help give you ideas). Maybe for a dragon's horde or a king's treasure vault random treasure makes sense. Anywhere else, it seems about as random and forced as it truly is.</p><p></p><p>I guess it comes down to priorities, but I, myself, don't see how random treasure tables give the DM any more control over the setting... especially when the new default rule is "the DM should do whatever he wants, but it is recommended he give things that the players will be able to use, rather than sell" followed by a suggestion on how to figure out the <em>types</em> of items that your players will use.</p><p></p><p>If anything, that's MORE control than I have really ever been intrinsically granted by any DMG to date on that particular issue.</p></blockquote><p></p>
[QUOTE="Tao, post: 4331790, member: 62326"] Seriously, this is silly. Clearly we simply prefer different styles of play. I prefer a campaign where treasure is integrated into the plot and story of the characters and makes sense within the larger scope of the adventure. One where every treasure is meaningful and feels important. I prefer [i]not[/i] to place some esoteric useless item in the hands of a villain who has no use for it to begin with, just to have my players turn around and sell it to the first willing person they find. For me, the "wishlist" concept is closer to that vision (and is actually close to something I have done in the past- requesting one story goal and one material reward that they would want so that I can better tailor the campaign to their likes/dislikes). Delta, I can't speak for your priorities. I can only speak for my own experiences with random treasure tables, both as a DM and as a player. The only times I have seen random treasure tables used were times when the DM (myself included) was too busy/lazy/focused on something else to come up with something that meant anything. In my experience, even when there [i]were[/i] random tables, most DMs tried to select things that were setting/campaign/character appropriate... even if they pretended to roll dice and just fudged the results when it was something they didn't like or kept rerolling until it was something they did. To be clear, I am not calling anyone specifically a lazy DM. I am simply saying that to rely COMPLETELY on random rolls is no better than to rely COMPLETELY on a wishlist. Neither is exciting. Neither is fun. Neither makes sense in the larger fabric of the campaign. But at least the latter doesn't require a Mage-Mart to be useful (and to be fair, the 4e DMG doesn't even recommend basing treasure COMPLETELY on a wishlist, rather it suggest using it to help give you ideas). Maybe for a dragon's horde or a king's treasure vault random treasure makes sense. Anywhere else, it seems about as random and forced as it truly is. I guess it comes down to priorities, but I, myself, don't see how random treasure tables give the DM any more control over the setting... especially when the new default rule is "the DM should do whatever he wants, but it is recommended he give things that the players will be able to use, rather than sell" followed by a suggestion on how to figure out the [i]types[/i] of items that your players will use. If anything, that's MORE control than I have really ever been intrinsically granted by any DMG to date on that particular issue. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
No Random treasure !?!?...
Top