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No Random treasure !?!?...
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<blockquote data-quote="wally" data-source="post: 4332932" data-attributes="member: 3578"><p>If the player had been willing to go that far, then probably yes. He didn't indicate that he should have to, and I get the feeling from some of the posts in this thread that he shouldn't have to.</p><p></p><p>I understand the point you are making, and some have made it. Give them an in game reason to search/quest for said item and then achieve the prize. I don't think that is a new idea, and I would bet that some of the 4e detractors would still agree that it is a plausible path to follow.</p><p></p><p>I think the problem is that the idea that seems to be presented here is that 4e tells you to give the items or something close that is 'usefull' in a treasure that they win sometime in their next battle(s). That isn't the same thing at all. It may be my view, but I don't think it comes close at all.</p><p></p><p>-wally</p></blockquote><p></p>
[QUOTE="wally, post: 4332932, member: 3578"] If the player had been willing to go that far, then probably yes. He didn't indicate that he should have to, and I get the feeling from some of the posts in this thread that he shouldn't have to. I understand the point you are making, and some have made it. Give them an in game reason to search/quest for said item and then achieve the prize. I don't think that is a new idea, and I would bet that some of the 4e detractors would still agree that it is a plausible path to follow. I think the problem is that the idea that seems to be presented here is that 4e tells you to give the items or something close that is 'usefull' in a treasure that they win sometime in their next battle(s). That isn't the same thing at all. It may be my view, but I don't think it comes close at all. -wally [/QUOTE]
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