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No Random treasure !?!?...
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<blockquote data-quote="Entropi" data-source="post: 4332970" data-attributes="member: 68849"><p>I agree with ^^^^^^^.</p><p></p><p>Wishlist = player entitlement.</p><p></p><p>Having a player quest for an item he wants every now and then is great.</p><p></p><p>Having every player expect to be able to pick what magic items they are going to find is, IMO, ludicrous. </p><p></p><p>I must admit I LOL'ed when I read this part of the DMG.</p><p></p><p>As for a random magic item generator, here is teh one I am using. It will only get you so far - that is, it will get you to a specific treasure table. It is up to the DM to then pick or generate an item from that table appropriate for the party's level.</p><p></p><p></p><p>[CODE][B]Magic Item Type Table</p><p>1d100 Item Type Subtable[/B]</p><p>1-15 Potion PHB</p><p>16-40 Weapon PHG</p><p>41-55 Armor PHB</p><p>56-75 Clothing Clothing Subtable below</p><p>76-80 Jewelry Jewelry Subtable below</p><p>81-88 Implement Implement Subtable below</p><p>89- 91 Wondrous Item PHB</p><p>92-100 Document Document Subtable below</p><p></p><p>[B]Clothing Subtable</p><p>1d100 Clothing Type Subtable[/B]</p><p>1-25 Arms PHB</p><p>26-40 Feet PHB</p><p>41-55 Hands PHB</p><p>56-80 Head PHB</p><p>81-100 Waist PHB</p><p></p><p>[B]Jewelry Subtable</p><p>1d100 Jewelry Type Subtable[/B]</p><p>01-65 Ring PHB</p><p>66-100 Neck PHB</p><p></p><p>[B]Implement Subtable</p><p>1d8 Implement Type Subtable[/B]</p><p>1-2 Holy Symbol PHB</p><p>3 Orb PHB</p><p>4-5 Wand PHB</p><p>6 Staff PHB</p><p>7 Rod PHB</p><p>8 Reroll </p><p></p><p>[B]Document Subtable</p><p>1d100 Document Type Subtable[/B]</p><p>01-65 Scroll PHB</p><p>66-100 Book PHB</p><p></p><p>[/CODE]</p></blockquote><p></p>
[QUOTE="Entropi, post: 4332970, member: 68849"] I agree with ^^^^^^^. Wishlist = player entitlement. Having a player quest for an item he wants every now and then is great. Having every player expect to be able to pick what magic items they are going to find is, IMO, ludicrous. I must admit I LOL'ed when I read this part of the DMG. As for a random magic item generator, here is teh one I am using. It will only get you so far - that is, it will get you to a specific treasure table. It is up to the DM to then pick or generate an item from that table appropriate for the party's level. [CODE][B]Magic Item Type Table 1d100 Item Type Subtable[/B] 1-15 Potion PHB 16-40 Weapon PHG 41-55 Armor PHB 56-75 Clothing Clothing Subtable below 76-80 Jewelry Jewelry Subtable below 81-88 Implement Implement Subtable below 89- 91 Wondrous Item PHB 92-100 Document Document Subtable below [B]Clothing Subtable 1d100 Clothing Type Subtable[/B] 1-25 Arms PHB 26-40 Feet PHB 41-55 Hands PHB 56-80 Head PHB 81-100 Waist PHB [B]Jewelry Subtable 1d100 Jewelry Type Subtable[/B] 01-65 Ring PHB 66-100 Neck PHB [B]Implement Subtable 1d8 Implement Type Subtable[/B] 1-2 Holy Symbol PHB 3 Orb PHB 4-5 Wand PHB 6 Staff PHB 7 Rod PHB 8 Reroll [B]Document Subtable 1d100 Document Type Subtable[/B] 01-65 Scroll PHB 66-100 Book PHB [/CODE] [/QUOTE]
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