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<blockquote data-quote="wally" data-source="post: 4333245" data-attributes="member: 3578"><p>Having the idea of a wish list presented in the rules actually seems like it is setting a standard. It isn't making it a must, but as a suggestion, the minute you remove it, there are those that are going to argue and complain. From the posts here, it sounds like you may even have people complaining from outside your game.</p><p></p><p>I guess what I wonder is what is the reaction going to be when you invite a new player into your game and he shows up with a list already, 'here is the items I would like my player to get.'</p><p></p><p>While he isn't saying you have to give them, there is an implication that if you ignore the list, you are not catering to the players wishes.</p><p></p><p>Yes you can say that the player doesn't have to play with that group, or the DM doesn't have to abide by it, but I think the main issue is that this is a new idea, in that it is presented in the DMG as a solution. The rules are telling you that you should be running the game to please the players (all of them). I think previously it was implied that everyone should enjoy the game, and if you weren't there were issues to work out, or just go your separate ways. Now the rules are specifying ways the DM is supposed to act to keep his players happy, and it isn't by helping him craft more interesting stories, or more interesting characters, it is by feeding their 'I wanna" attitude.</p><p></p><p>Maybe that is a little extreme.</p><p></p><p>-wally</p></blockquote><p></p>
[QUOTE="wally, post: 4333245, member: 3578"] Having the idea of a wish list presented in the rules actually seems like it is setting a standard. It isn't making it a must, but as a suggestion, the minute you remove it, there are those that are going to argue and complain. From the posts here, it sounds like you may even have people complaining from outside your game. I guess what I wonder is what is the reaction going to be when you invite a new player into your game and he shows up with a list already, 'here is the items I would like my player to get.' While he isn't saying you have to give them, there is an implication that if you ignore the list, you are not catering to the players wishes. Yes you can say that the player doesn't have to play with that group, or the DM doesn't have to abide by it, but I think the main issue is that this is a new idea, in that it is presented in the DMG as a solution. The rules are telling you that you should be running the game to please the players (all of them). I think previously it was implied that everyone should enjoy the game, and if you weren't there were issues to work out, or just go your separate ways. Now the rules are specifying ways the DM is supposed to act to keep his players happy, and it isn't by helping him craft more interesting stories, or more interesting characters, it is by feeding their 'I wanna" attitude. Maybe that is a little extreme. -wally [/QUOTE]
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