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No Random treasure !?!?...
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<blockquote data-quote="Miyaa" data-source="post: 4334375" data-attributes="member: 7016"><p>I had a little more problem with not having to make random rolls for hit point increase when your character leveled than not having a random table. (Although really, the DMG's suggested reward table that lists ten breakdowns kind of acts like a beginning random table generator.)</p><p></p><p>One of the thing I really liked towards the latter end of 3.5e was the concept of legendary items, where you build a magic item through how the player used it over time, and I thought 4th edition was kind of geared towards that way than really. (Until I realized it didn't really tell me how to make magic items on your own or improve them over time. Maybe that's just something that will come later or the DM will have to figure something out on that.) If you're going towards the end of wish-listing and fitting the character to the piece, I'd try to shoehorn the concept of legendary items into 4th edition.</p><p></p><p>I'm not saying that random items aren't or shouldn't be included. Really, I find it's better to use both approaches when it comes to material rewards for your game. The more civilized your villian, the more random your loot.</p><p></p><p>Oh, and the poster who had the joke about the 12-inch fairy pianist? I'm still groaning over that bad pun, thirteen pages in.</p></blockquote><p></p>
[QUOTE="Miyaa, post: 4334375, member: 7016"] I had a little more problem with not having to make random rolls for hit point increase when your character leveled than not having a random table. (Although really, the DMG's suggested reward table that lists ten breakdowns kind of acts like a beginning random table generator.) One of the thing I really liked towards the latter end of 3.5e was the concept of legendary items, where you build a magic item through how the player used it over time, and I thought 4th edition was kind of geared towards that way than really. (Until I realized it didn't really tell me how to make magic items on your own or improve them over time. Maybe that's just something that will come later or the DM will have to figure something out on that.) If you're going towards the end of wish-listing and fitting the character to the piece, I'd try to shoehorn the concept of legendary items into 4th edition. I'm not saying that random items aren't or shouldn't be included. Really, I find it's better to use both approaches when it comes to material rewards for your game. The more civilized your villian, the more random your loot. Oh, and the poster who had the joke about the 12-inch fairy pianist? I'm still groaning over that bad pun, thirteen pages in. [/QUOTE]
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