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No Resurrections in the Bronze Age
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<blockquote data-quote="TwoSix" data-source="post: 9064652" data-attributes="member: 205"><p>Yea, you can get into too many shenanigans if the value of the material components is actual dependent on external market actions. Like, what if you take a small diamond and a party member buys if off you for 500 gp? Or if you haggle a jeweler to sell a "500 gp" diamond to you for 400, does it now not work for raise dead?</p><p></p><p>The only way I can make it work is if "500 gp" is a gamist descriptor for how much "worth" an object has, and how much it actually sells for in-game is a function of the setting. A caster would simply be able to tell if any given material component meets the requirements of the spell.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 9064652, member: 205"] Yea, you can get into too many shenanigans if the value of the material components is actual dependent on external market actions. Like, what if you take a small diamond and a party member buys if off you for 500 gp? Or if you haggle a jeweler to sell a "500 gp" diamond to you for 400, does it now not work for raise dead? The only way I can make it work is if "500 gp" is a gamist descriptor for how much "worth" an object has, and how much it actually sells for in-game is a function of the setting. A caster would simply be able to tell if any given material component meets the requirements of the spell. [/QUOTE]
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No Resurrections in the Bronze Age
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