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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
No Roleplaying XP in 4e
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<blockquote data-quote="BlindOgre" data-source="post: 4226366" data-attributes="member: 65364"><p>AD&D First Edition DMG pg 84. Though speaking about character actions, such is generally the result of roleplaying by the player choosing the course of action for and behavior of the character:</p><p></p><p>"...The gaining of sufficient experience points is necessary to</p><p>indicate that a character is eligible to gain a level of experience, but the</p><p>actual award is a matter for you, the DM, to decide.</p><p>Consider the natural functions of each class of character. Consider also the</p><p>professed alignment of each character. Briefly assess the performance of</p><p>each character after an adventure. Did he or she perform basically in the</p><p>character of his or her class? Were his or her actions in keeping with his or</p><p>her professed alignment? Mentally classify the overall performance as:</p><p>E - Excellent, few deviations from norm = 1</p><p>S- Superior, deviations minimal but noted =2</p><p>F - Fair performance, more norm than deviations =3</p><p>P- Poor showing with aberrant behavior =4</p><p>Clerics who refuse to help and heal or do not remain faithful to their deity,</p><p>fighters who hang bock from combat or attempt to steal, or fail to boldly</p><p>lead, magic-users who seek to engage in melee or ignore magic items</p><p>they could employ in crucial situations, thieves who boldly engage in</p><p>frontal attacks or refrain from acquisition of an extra bit of treasure when</p><p>the opportunity presents itself, "cautious" characters who do not pull their</p><p>own weight - these are all clear examples of a POOR rating..."</p><p></p><p>There are other examples - I just knew where to find this one immediately.</p><p></p><p>Regarding the old-school RPGA thespian roleplaying, I've always found such to be a good bit of fun... but then, I'm an old-school RPGA thespian <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="BlindOgre, post: 4226366, member: 65364"] AD&D First Edition DMG pg 84. Though speaking about character actions, such is generally the result of roleplaying by the player choosing the course of action for and behavior of the character: "...The gaining of sufficient experience points is necessary to indicate that a character is eligible to gain a level of experience, but the actual award is a matter for you, the DM, to decide. Consider the natural functions of each class of character. Consider also the professed alignment of each character. Briefly assess the performance of each character after an adventure. Did he or she perform basically in the character of his or her class? Were his or her actions in keeping with his or her professed alignment? Mentally classify the overall performance as: E - Excellent, few deviations from norm = 1 S- Superior, deviations minimal but noted =2 F - Fair performance, more norm than deviations =3 P- Poor showing with aberrant behavior =4 Clerics who refuse to help and heal or do not remain faithful to their deity, fighters who hang bock from combat or attempt to steal, or fail to boldly lead, magic-users who seek to engage in melee or ignore magic items they could employ in crucial situations, thieves who boldly engage in frontal attacks or refrain from acquisition of an extra bit of treasure when the opportunity presents itself, "cautious" characters who do not pull their own weight - these are all clear examples of a POOR rating..." There are other examples - I just knew where to find this one immediately. Regarding the old-school RPGA thespian roleplaying, I've always found such to be a good bit of fun... but then, I'm an old-school RPGA thespian :) [/QUOTE]
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