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No Roleplaying XP in 4e
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<blockquote data-quote="BlindOgre" data-source="post: 4226510" data-attributes="member: 65364"><p>Actually, it is from the section on experience in the official rules for OD&D as cited.</p><p></p><p></p><p></p><p>Indeed, could it be that everyone (other than myself and the 2 you mentioned) missed the point of D&D being a roleplaying game to begin with? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I admit it can be tough to maintain RP through a long campaign (especially if new players are introduced mid-stream), but if characterization is well established early on, such tends to carry through to end-game quite naturally.</p><p></p><p>My main beef is with the disdain for some of the older concepts (like RP XP) expressed by some of the developers (and certain members of the studio audience). It seems they've gradually lost touch with (or were never aware of) some of the foundational elements of the game that have since been overshadowed or left by the wayside. Of course, one could argue that if these things were left aside, it may be because they were broken or useless. Quite the contrary. It's more likely because they were less than expedient, not overly exciting or required more than a passing thought. </p><p></p><p>My main point in the original post was to see how everyone felt about one of the developers discounting one of the more significant (however obscured by the mists of time) concepts in the game. From the responses, I gather that many don't really care to reward good roleplaying with XP. This just goes a little sideways in my brain. Even so, I am perfectly happy being completely out of synch with the current consensus.</p><p></p><p>Thank you all for your input <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="BlindOgre, post: 4226510, member: 65364"] Actually, it is from the section on experience in the official rules for OD&D as cited. Indeed, could it be that everyone (other than myself and the 2 you mentioned) missed the point of D&D being a roleplaying game to begin with? ;) I admit it can be tough to maintain RP through a long campaign (especially if new players are introduced mid-stream), but if characterization is well established early on, such tends to carry through to end-game quite naturally. My main beef is with the disdain for some of the older concepts (like RP XP) expressed by some of the developers (and certain members of the studio audience). It seems they've gradually lost touch with (or were never aware of) some of the foundational elements of the game that have since been overshadowed or left by the wayside. Of course, one could argue that if these things were left aside, it may be because they were broken or useless. Quite the contrary. It's more likely because they were less than expedient, not overly exciting or required more than a passing thought. My main point in the original post was to see how everyone felt about one of the developers discounting one of the more significant (however obscured by the mists of time) concepts in the game. From the responses, I gather that many don't really care to reward good roleplaying with XP. This just goes a little sideways in my brain. Even so, I am perfectly happy being completely out of synch with the current consensus. Thank you all for your input :) [/QUOTE]
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