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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
No Roleplaying XP in 4e
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<blockquote data-quote="AtomicPope" data-source="post: 4230229" data-attributes="member: 64790"><p>Agree. A good DM doesn't play favorites. That's to say, there aren't a lot of good DM's.</p><p></p><p></p><p></p><p>I GM White Wolf games and there's Roleplaying Experience. In fact, more exp comes from roleplaying. Whenever I start the game I'll give max Roleplaying Exp, but after that all bets are off. At the end of every session I'll have the players talk out of character about their intentions, character development, etc. What they say will either confirm or make me reconsider the exp. Whenever I dole out any "performance" exp I'd rather give more than less. The problem I've noticed with giving people less Roleplaying Exp isn't that they complain, it's just that they take it personal.</p><p></p><p>At the same time I can't help thinking about the person who tries very hard to stay in character, be a positive player (not necessarily a "positive character"), and gives it their all. If you give everyone the same amount of exp then there's no incentive to try harder. It's sounds Draconian but it's really not bad at all. Once players start getting max Roleplaying Experience they feel they've accomplished something outside of killing a monster or solving a clue.</p><p></p><p>Varying experience totals is definitely for mature players only.</p></blockquote><p></p>
[QUOTE="AtomicPope, post: 4230229, member: 64790"] Agree. A good DM doesn't play favorites. That's to say, there aren't a lot of good DM's. I GM White Wolf games and there's Roleplaying Experience. In fact, more exp comes from roleplaying. Whenever I start the game I'll give max Roleplaying Exp, but after that all bets are off. At the end of every session I'll have the players talk out of character about their intentions, character development, etc. What they say will either confirm or make me reconsider the exp. Whenever I dole out any "performance" exp I'd rather give more than less. The problem I've noticed with giving people less Roleplaying Exp isn't that they complain, it's just that they take it personal. At the same time I can't help thinking about the person who tries very hard to stay in character, be a positive player (not necessarily a "positive character"), and gives it their all. If you give everyone the same amount of exp then there's no incentive to try harder. It's sounds Draconian but it's really not bad at all. Once players start getting max Roleplaying Experience they feel they've accomplished something outside of killing a monster or solving a clue. Varying experience totals is definitely for mature players only. [/QUOTE]
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