Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
No rule before its time?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Stormonu" data-source="post: 5105220" data-attributes="member: 52734"><p>If 4E had come out as the original edition, it probably would have been accepted as-is. However, if the mechanics of 4E had tried to follow directly after, say 1E, I think that would have been impossible. Same thing probably for many of 3E's mechanics attempting to follow directly on 1E - such as 3E's 8th & 9th level spells for clerics. </p><p></p><p>Back in the day - and probably still today - 1E folks would have laughed themselves silly when presented with a system where you can buy or sell magic items (look around the internet for all the anti "magic shop" threads or articles in the books and magazines against the purchase/sell of magic items in 1E/2E).</p><p></p><p>I also find it interesting that 2E had to introduce its skill system (the non-weapon proficiencies) as an OPTIONAL system; from reading old Dragon articles and such, there were a lot people fanatically opposed to be required to have a skill system in their game. It's interesting that in the 1E DMG Gary actually argues against PCs having certain advanced skills - such as a crafting skill on par with a blacksmith - "because roving adventurers do not have the time or dedication to learn such skills."</p><p></p><p>On a reverse note, look at some of the things that have been left out of the game - gamisms that could probably never return to the modern game. Things such as gender-based ability score limits. Level limits. Minimum ability scores for classes. Many of these things are constructs that folks were against from the beginning, but had to fight to get removed from the game. Things that as time went on were seen as artificial barriers that it was time to remove from the game.</p><p></p><p>As for Vampire, I don't think the game would have been possible before the Anne Rice novels that inspired the game. Prior to that, every vampire was modeled on Dracula and there were no other well-known examples to draw from. Werewolves likewise were drawn on the concept of Lon Chaney's wolfman until the advent of the Howling (and a lesser extent American Werewolf in London), which tremendously changed folk's view of werewolves.</p><p></p><p>Mechanics-wise, I think the World of Darkness game system would have been accepted way back in the 70's (Pallidium was one of the earliest level/skill-based systems I know of, and it appeared in the early 80's, before 2E if I remember correctly). Roleplaying would look very different if the skill-based WoD system had been the norm instead of the level-based D&D game. </p><p></p><p>However, WoD game's angsty atmosphere and adult themes, however, I think would have had serious problems in the media and with gamers if it came out much earlier than I did. The angst might have worked in the 70's, but it would have been reviled in the 80's. On the other hand, the adult themes would have been troublesome in the 70's but more acceptable in the 80's, I think.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5105220, member: 52734"] If 4E had come out as the original edition, it probably would have been accepted as-is. However, if the mechanics of 4E had tried to follow directly after, say 1E, I think that would have been impossible. Same thing probably for many of 3E's mechanics attempting to follow directly on 1E - such as 3E's 8th & 9th level spells for clerics. Back in the day - and probably still today - 1E folks would have laughed themselves silly when presented with a system where you can buy or sell magic items (look around the internet for all the anti "magic shop" threads or articles in the books and magazines against the purchase/sell of magic items in 1E/2E). I also find it interesting that 2E had to introduce its skill system (the non-weapon proficiencies) as an OPTIONAL system; from reading old Dragon articles and such, there were a lot people fanatically opposed to be required to have a skill system in their game. It's interesting that in the 1E DMG Gary actually argues against PCs having certain advanced skills - such as a crafting skill on par with a blacksmith - "because roving adventurers do not have the time or dedication to learn such skills." On a reverse note, look at some of the things that have been left out of the game - gamisms that could probably never return to the modern game. Things such as gender-based ability score limits. Level limits. Minimum ability scores for classes. Many of these things are constructs that folks were against from the beginning, but had to fight to get removed from the game. Things that as time went on were seen as artificial barriers that it was time to remove from the game. As for Vampire, I don't think the game would have been possible before the Anne Rice novels that inspired the game. Prior to that, every vampire was modeled on Dracula and there were no other well-known examples to draw from. Werewolves likewise were drawn on the concept of Lon Chaney's wolfman until the advent of the Howling (and a lesser extent American Werewolf in London), which tremendously changed folk's view of werewolves. Mechanics-wise, I think the World of Darkness game system would have been accepted way back in the 70's (Pallidium was one of the earliest level/skill-based systems I know of, and it appeared in the early 80's, before 2E if I remember correctly). Roleplaying would look very different if the skill-based WoD system had been the norm instead of the level-based D&D game. However, WoD game's angsty atmosphere and adult themes, however, I think would have had serious problems in the media and with gamers if it came out much earlier than I did. The angst might have worked in the 70's, but it would have been reviled in the 80's. On the other hand, the adult themes would have been troublesome in the 70's but more acceptable in the 80's, I think. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
No rule before its time?
Top