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<blockquote data-quote="Bullgrit" data-source="post: 5105451" data-attributes="member: 31216"><p>Today, Greyhawk (my personal favorite) is too . . . normal/baseline. If it were released for the first time, today, I think it would not be popular with the latest generation of D&D gamer.</p><p></p><p>In yesteryear, I think Eberron would have been too "out there" to be quickly accepted into this new gaming paradigm (RPGs). I think trying to introduce this whole new game genre (already "out there") with a world that is as different as Eberron would have been too much too soon.</p><p></p><p>Greyhawk is close enough to "real world fantasy" for people to grasp and start playing. "Just think 'medieval Europe,' a DM could explain to a new player." But trying to introduce new players to this new game with a world that is "fantastic fantasy" might have been a little much.</p><p></p><p>I think we, as a culture, nowadays, are more "accepting of the fantastic" than we were 20-30 years ago. We, as a culture, have been exposed to much more fantasy than we, as a culture, had been in the 70s. For instance, ask a non-fantasy reader about Lord of the Rings.</p><p></p><p>Heck, 20-30 years ago, my parents didn't know what LotR was. Now, even though neither have seen the movie, they know what it is (even if they don't know the story). Even look at Star Wars -- it was a cultural phenom in the late 70s, early 80s. But now? It simply is part of our culture, as much as any given sport.</p><p></p><p>Bullgrit</p></blockquote><p></p>
[QUOTE="Bullgrit, post: 5105451, member: 31216"] Today, Greyhawk (my personal favorite) is too . . . normal/baseline. If it were released for the first time, today, I think it would not be popular with the latest generation of D&D gamer. In yesteryear, I think Eberron would have been too "out there" to be quickly accepted into this new gaming paradigm (RPGs). I think trying to introduce this whole new game genre (already "out there") with a world that is as different as Eberron would have been too much too soon. Greyhawk is close enough to "real world fantasy" for people to grasp and start playing. "Just think 'medieval Europe,' a DM could explain to a new player." But trying to introduce new players to this new game with a world that is "fantastic fantasy" might have been a little much. I think we, as a culture, nowadays, are more "accepting of the fantastic" than we were 20-30 years ago. We, as a culture, have been exposed to much more fantasy than we, as a culture, had been in the 70s. For instance, ask a non-fantasy reader about Lord of the Rings. Heck, 20-30 years ago, my parents didn't know what LotR was. Now, even though neither have seen the movie, they know what it is (even if they don't know the story). Even look at Star Wars -- it was a cultural phenom in the late 70s, early 80s. But now? It simply is part of our culture, as much as any given sport. Bullgrit [/QUOTE]
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