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<blockquote data-quote="The Shaman" data-source="post: 5105580" data-attributes="member: 26473"><p>I dunno. It's been a long time since 3e came out, which is one of those watershed moments in the hobby, and we've certainly see a lot of different reactions among designers, including some designers changing their own approaches to roleplaying games within that time span. The wit and wisdom of Mike Mearls comes to mind; the guy's all over the freaking landscape at different times, slaying and resurrecting sacred cows by turns.</p><p></p><p>From what I've read, part of the design ethos of 3e was to put more control over the game mechanics which define the physics of the game-world in the hands of the players, to give players not just more options but more reliable options. It's not a bad goal - as to whether or not that was achieved, and what impact it had on the hobby, if any . . . well, that's a really big question and one which is sure to have a range of opinions.</p><p></p><p>But I think we have a hard time pointing a finger at a generation of gamers and assigning them an 'entitlement complex.' They played the games the designers and publishers put on the shelves, the same as gamers who entered the hobby during the mid-Eighties shift toward a strong emphasis on aping episodic TV plots defined the mainstream of gaming.</p><p></p><p>In both instances you saw designers who played earlier iterations of roleplaying games trying to take the hobby in a new direction, some for aesthetic reasons, some as a reaction to their own gaming experiences, and some because that's what was being sold at the time. It's kinda hard to point fingers at the gamers who entered hobby and absorbing the mainstream and accuse them of complexes.</p><p></p><p>In my opinion, as always.</p></blockquote><p></p>
[QUOTE="The Shaman, post: 5105580, member: 26473"] I dunno. It's been a long time since 3e came out, which is one of those watershed moments in the hobby, and we've certainly see a lot of different reactions among designers, including some designers changing their own approaches to roleplaying games within that time span. The wit and wisdom of Mike Mearls comes to mind; the guy's all over the freaking landscape at different times, slaying and resurrecting sacred cows by turns. From what I've read, part of the design ethos of 3e was to put more control over the game mechanics which define the physics of the game-world in the hands of the players, to give players not just more options but more reliable options. It's not a bad goal - as to whether or not that was achieved, and what impact it had on the hobby, if any . . . well, that's a really big question and one which is sure to have a range of opinions. But I think we have a hard time pointing a finger at a generation of gamers and assigning them an 'entitlement complex.' They played the games the designers and publishers put on the shelves, the same as gamers who entered the hobby during the mid-Eighties shift toward a strong emphasis on aping episodic TV plots defined the mainstream of gaming. In both instances you saw designers who played earlier iterations of roleplaying games trying to take the hobby in a new direction, some for aesthetic reasons, some as a reaction to their own gaming experiences, and some because that's what was being sold at the time. It's kinda hard to point fingers at the gamers who entered hobby and absorbing the mainstream and accuse them of complexes. In my opinion, as always. [/QUOTE]
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