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General Tabletop Discussion
*TTRPGs General
"No rules referencing during play". Reasonable, or authoritarian?
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<blockquote data-quote="El Mahdi" data-source="post: 4917017" data-attributes="member: 59506"><p><em>"Balance you need. Yeeesss. The answer you seek is, Both."<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></em></p><p> </p><p><img src="http://saysomethingfunny.files.wordpress.com/2009/02/yoda.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p> </p><p>Personally, I like the middle ground. I wouldn't want to ban looking up rules in my game entirely, but I also don't want it to bog the game down either. edit: I'd definitely require players to have the rules they need ready for use at any time, such as spells, specific combat maneuvers, etc. If they have to look it up, then they lose their turn. However, there are times when you need something you didn't anticipate. Using the time limit idea may work. Or, perhaps give everyone a "Challenge Card" or "Challenge Flag" for the game (like in the NFL). (or call it a "Reference Card" or "Time-Out") Anyone can challenge a ruling or clarify a rule in game, but only once per person per game (or whatever amount you feel is fair for your group). That could keep the rules referencing to a minimum without disrupting the game, but still allow it for the times when a player may feel it <em>really</em> matters.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="El Mahdi, post: 4917017, member: 59506"] [I]"Balance you need. Yeeesss. The answer you seek is, Both.";)[/I] [IMG]http://saysomethingfunny.files.wordpress.com/2009/02/yoda.jpg[/IMG] Personally, I like the middle ground. I wouldn't want to ban looking up rules in my game entirely, but I also don't want it to bog the game down either. edit: I'd definitely require players to have the rules they need ready for use at any time, such as spells, specific combat maneuvers, etc. If they have to look it up, then they lose their turn. However, there are times when you need something you didn't anticipate. Using the time limit idea may work. Or, perhaps give everyone a "Challenge Card" or "Challenge Flag" for the game (like in the NFL). (or call it a "Reference Card" or "Time-Out") Anyone can challenge a ruling or clarify a rule in game, but only once per person per game (or whatever amount you feel is fair for your group). That could keep the rules referencing to a minimum without disrupting the game, but still allow it for the times when a player may feel it [I]really[/I] matters.:cool: [/QUOTE]
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General Tabletop Discussion
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"No rules referencing during play". Reasonable, or authoritarian?
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