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General Tabletop Discussion
*TTRPGs General
"No rules referencing during play". Reasonable, or authoritarian?
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<blockquote data-quote="howandwhy99" data-source="post: 4918771" data-attributes="member: 3192"><p>This is something of a very old school method of roleplaying. Where the rules were not really rules, but relationships to be experienced by the players, at some point recognized, and then used to their advantage to accomplish their goals, accomplishments which hopefully gained them points for roleplaying successfully. </p><p></p><p>In those kinds of games knowing the rules behind the screen would be tantamount to cheating, like reading a riddle or a test before being challenged by them. In these games most "rules", like the MM, DMG, modules, the game setting, etc., are the guidelines used in an elaborate guessing game, so even a perusal by the players is an act of cheating. </p><p></p><p>In more modern games, whether they be complicated simulations in front of a screen or rules for unscripted storytelling, the game rules are actually that: rules. And not being able to reference them would be as disingenuous as not being able to reference card game rules or boardgame rules as you play those games. Imagine playing a sport without knowing the rules and expecting it to somehow "work". It makes no sense.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 4918771, member: 3192"] This is something of a very old school method of roleplaying. Where the rules were not really rules, but relationships to be experienced by the players, at some point recognized, and then used to their advantage to accomplish their goals, accomplishments which hopefully gained them points for roleplaying successfully. In those kinds of games knowing the rules behind the screen would be tantamount to cheating, like reading a riddle or a test before being challenged by them. In these games most "rules", like the MM, DMG, modules, the game setting, etc., are the guidelines used in an elaborate guessing game, so even a perusal by the players is an act of cheating. In more modern games, whether they be complicated simulations in front of a screen or rules for unscripted storytelling, the game rules are actually that: rules. And not being able to reference them would be as disingenuous as not being able to reference card game rules or boardgame rules as you play those games. Imagine playing a sport without knowing the rules and expecting it to somehow "work". It makes no sense. [/QUOTE]
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General Tabletop Discussion
*TTRPGs General
"No rules referencing during play". Reasonable, or authoritarian?
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