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General Tabletop Discussion
*TTRPGs General
"No rules referencing during play". Reasonable, or authoritarian?
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<blockquote data-quote="Hussar" data-source="post: 4920265" data-attributes="member: 22779"><p>Without Rule Zero, which is the rule that states that all the rules in the books are "guidelines", all those guidelines suddenly become rules. You can't have it both ways. </p><p></p><p>See, playing "mother may I" is not my idea of a fun game. When the books say, "A fireball expands to fill the volume", that's a rule to me. If you want to change that, feel free, but, please, let me know beforehand. The rules are there so everyone, the DM and the players are on the same page and can make informed decisions about actions to take in game.</p><p></p><p>DM: The wizard dumps a fireball on you!</p><p>Player: Well, at least he's going to go with me.</p><p>DM: Oh, sorry, no, that's not a rule, just a guideline, so, his fireballs don't expand.</p><p></p><p>Now, if fireballs don't expand becomes the standard in that game, it's a rule. House rule, true, but still a rule. It's codified and known to everyone at the table. </p><p></p><p>While I realize that some people think 1e was an exercise in Calvinball, I've found that most people think that's an example of very poor DMing.</p></blockquote><p></p>
[QUOTE="Hussar, post: 4920265, member: 22779"] Without Rule Zero, which is the rule that states that all the rules in the books are "guidelines", all those guidelines suddenly become rules. You can't have it both ways. See, playing "mother may I" is not my idea of a fun game. When the books say, "A fireball expands to fill the volume", that's a rule to me. If you want to change that, feel free, but, please, let me know beforehand. The rules are there so everyone, the DM and the players are on the same page and can make informed decisions about actions to take in game. DM: The wizard dumps a fireball on you! Player: Well, at least he's going to go with me. DM: Oh, sorry, no, that's not a rule, just a guideline, so, his fireballs don't expand. Now, if fireballs don't expand becomes the standard in that game, it's a rule. House rule, true, but still a rule. It's codified and known to everyone at the table. While I realize that some people think 1e was an exercise in Calvinball, I've found that most people think that's an example of very poor DMing. [/QUOTE]
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"No rules referencing during play". Reasonable, or authoritarian?
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