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*Pathfinder & Starfinder
"No save or die", but now "20 and TPK".
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<blockquote data-quote="Bagpuss" data-source="post: 3822386" data-attributes="member: 3987"><p>More <s>proof</s> evidence pointing towards of criticals on Area effect attacks.</p><p></p><p></p><p></p><p>Wizards already can critcal with their ray spells, the ones they can't critical with tend to be area effects like fireballs. </p><p></p><p>Now you might think you roll a d20 against each target in the area effect. </p><p></p><p>Is it really going to speed up the game if the wizard now rolls a d20 for each creature that is under the fireball template, and then has to apply separate damage to each one depending on if he missed (half damage) hit (full damage) criticalled (double damage). And speeding up the game seems to be key to 4e's design concepts.</p><p></p><p>No you roll once an then compare against the Reflex save of creatures in the area, thats how it "works" in SAGA, but in SAGA they quickly changed it when GM's found parties dropping like flies to a handful of stormtroppers using autofire.</p><p></p><p>SAGA had errors reintroduced from D&D that had been errated since the SRD, so wouldn't be surprised that 4e designers haven't checked the errata for SAGA.</p></blockquote><p></p>
[QUOTE="Bagpuss, post: 3822386, member: 3987"] More [s]proof[/s] evidence pointing towards of criticals on Area effect attacks. Wizards already can critcal with their ray spells, the ones they can't critical with tend to be area effects like fireballs. Now you might think you roll a d20 against each target in the area effect. Is it really going to speed up the game if the wizard now rolls a d20 for each creature that is under the fireball template, and then has to apply separate damage to each one depending on if he missed (half damage) hit (full damage) criticalled (double damage). And speeding up the game seems to be key to 4e's design concepts. No you roll once an then compare against the Reflex save of creatures in the area, thats how it "works" in SAGA, but in SAGA they quickly changed it when GM's found parties dropping like flies to a handful of stormtroppers using autofire. SAGA had errors reintroduced from D&D that had been errated since the SRD, so wouldn't be surprised that 4e designers haven't checked the errata for SAGA. [/QUOTE]
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