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General Tabletop Discussion
*Pathfinder & Starfinder
"No save or die", but now "20 and TPK".
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<blockquote data-quote="Paraxis" data-source="post: 3822744" data-attributes="member: 13009"><p>My guess. </p><p>We already know they want fewer dice pools of damage for spells, best guess is something like 3d6+X for fireball with X being a number based on level. What if this is done for all spells and monster effects like breath weapons. </p><p></p><p>Now just change crits to do double "Dice" damage. Makes crits still "Fun" and exicting but means it helps keep total TPK with area effect attacks, and controls current game breaking things like 2-handed power attacks.</p><p></p><p>Again we are abunch of blind guys touching an elephant and they are not even letting us have the whole elephant in the room yet its more like we are all touching the foot.</p><p></p><p>Assumptions and speculation are fun, but lets reserve making new house rules and saying things are broken atleast untile May.</p></blockquote><p></p>
[QUOTE="Paraxis, post: 3822744, member: 13009"] My guess. We already know they want fewer dice pools of damage for spells, best guess is something like 3d6+X for fireball with X being a number based on level. What if this is done for all spells and monster effects like breath weapons. Now just change crits to do double "Dice" damage. Makes crits still "Fun" and exicting but means it helps keep total TPK with area effect attacks, and controls current game breaking things like 2-handed power attacks. Again we are abunch of blind guys touching an elephant and they are not even letting us have the whole elephant in the room yet its more like we are all touching the foot. Assumptions and speculation are fun, but lets reserve making new house rules and saying things are broken atleast untile May. [/QUOTE]
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"No save or die", but now "20 and TPK".
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