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No Second Edition Love?
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<blockquote data-quote="Wik" data-source="post: 3321654" data-attributes="member: 40177"><p>I started playing when I was five years old. I was born in '83, so I came in just before 2e came along. Granted, I was pretty much playing with my dad and whoever else I could get involved...</p><p></p><p>When I was a bit older, we played either basic D&D, or a mish-mash of 1e and 2e. Thinking back, I used a lot of the 2e rules combined with the 1e "splatbooks" (the Book of Lairs I & 2 was used religiously, as were the monster manuals, the survival guides, and whatnot). </p><p></p><p>I never noticed a problem with 2e when I was playing it. While there were little problems that would come up from time to time, I was a "tinkerer" by nature and I was always messing with the rules somehow. So if I thought that the rules in Complete Book of Priests were crappy... well... I just didn't include 'em. </p><p></p><p>The one thing I notice about 2e is how easy it is to create a "munchkinized" character. I think the term comes from 2e, and it makes sense. Skills & Powers was an AWFUL book from that perspective. </p><p></p><p>The funny thing is, as players, we never did this. We often created characters with more, um, "Character" in 2e than in other systems, and I could never figure out why. We're the same players in 3e, the system works a lot better... and yet, people now use that system to create characters more based around the rules than the personality. It's an affliction my whole group suffers from, in one sense or another.</p><p></p><p>Our current group has characters with well-developed abilities, but the actual personalities of these characters are a bit one-dimensional. The dwarven dragon shaman is interesting, if a bit cliched. Our goliath warrior is a bruiser. The catfolk rogue acts so... normal... that were it not for her high dex abilities, everyone at the table would think she was a human. Only the paladin breaks out of the "class/race" description.... which is funny.</p><p></p><p>The exact same group, playing in the d6 system, had much more in-depth characters... and we played for only a few months. </p><p></p><p>In short, while 2e had a LOT of problems, I did like the "role-play" emphasis of the system. I think a lot of the more enjoyable characters I've seen/played came out of 2e.</p></blockquote><p></p>
[QUOTE="Wik, post: 3321654, member: 40177"] I started playing when I was five years old. I was born in '83, so I came in just before 2e came along. Granted, I was pretty much playing with my dad and whoever else I could get involved... When I was a bit older, we played either basic D&D, or a mish-mash of 1e and 2e. Thinking back, I used a lot of the 2e rules combined with the 1e "splatbooks" (the Book of Lairs I & 2 was used religiously, as were the monster manuals, the survival guides, and whatnot). I never noticed a problem with 2e when I was playing it. While there were little problems that would come up from time to time, I was a "tinkerer" by nature and I was always messing with the rules somehow. So if I thought that the rules in Complete Book of Priests were crappy... well... I just didn't include 'em. The one thing I notice about 2e is how easy it is to create a "munchkinized" character. I think the term comes from 2e, and it makes sense. Skills & Powers was an AWFUL book from that perspective. The funny thing is, as players, we never did this. We often created characters with more, um, "Character" in 2e than in other systems, and I could never figure out why. We're the same players in 3e, the system works a lot better... and yet, people now use that system to create characters more based around the rules than the personality. It's an affliction my whole group suffers from, in one sense or another. Our current group has characters with well-developed abilities, but the actual personalities of these characters are a bit one-dimensional. The dwarven dragon shaman is interesting, if a bit cliched. Our goliath warrior is a bruiser. The catfolk rogue acts so... normal... that were it not for her high dex abilities, everyone at the table would think she was a human. Only the paladin breaks out of the "class/race" description.... which is funny. The exact same group, playing in the d6 system, had much more in-depth characters... and we played for only a few months. In short, while 2e had a LOT of problems, I did like the "role-play" emphasis of the system. I think a lot of the more enjoyable characters I've seen/played came out of 2e. [/QUOTE]
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