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No Second Edition Love?
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<blockquote data-quote="Aaron L" data-source="post: 3322863" data-attributes="member: 926"><p>Really, your "1E is God" posts are getting annoying. </p><p></p><p>1E was a fad by every accepted definition of the word, FAR more than either 2E or 3E. Just ask anyone who played it back in the day when it was popular but doesn't play now. Why do you think that the early 80's saw many times the numbers of gamers that we have now? Because D&D was a FAD back then. Once the faddish trendiness and novelty wore off, it stabilized into what it is now and became a hobby. </p><p></p><p>Watch "I Love the 80's" on VH1. Listen to all the people talking about the FAD of D&D in the early 80's and how they remembered playing it back in the day, and express surprise that it's still around and didn't go the way of 8 tracks.</p><p></p><p></p><p>And do you <em>really</em> think that the 1E sales model wasn't about trying to sell the game to as many people as possible? 1E and earlier was essentially Gygax and a bunch of guys who had come up with a new game and were desperately trying to figure out what to do with it and how to market it, all the while riding the wave of the fad it had become. If they'd had 20+ years of RPG business models and experience under their belts they would have done exactly what modern game companies do now. </p><p></p><p>And how did it reduce the number of players but drastically increase sales? That is self contradictory and makes no sense. TSR drove itself into the ground by releasing products that competed with each other. If it'd had "drastically increased sales" it wouldn't have gone under. TSR didn't pay attention to what was selling and just made whatever it wanted without regard to what people were buying, and it did this from the very beginning. Just read Ryan Dancey's report where he says he saw piles of modules and books from the very beginning of the 2E era. It wasn't some orchestrated "get rich quick" fad scheme, it was poor management, lack of knowledge of their market, and arrogance. </p><p></p><p>TSR only wished that 2E was a fad like 1E was.</p><p></p><p>The number of D&D players had already shrunk once the FAD of D&D wore off. 2E didn't reduce the numbers of players, the public got tired of the latest fad and got a new one several years before 2E came out.</p></blockquote><p></p>
[QUOTE="Aaron L, post: 3322863, member: 926"] Really, your "1E is God" posts are getting annoying. 1E was a fad by every accepted definition of the word, FAR more than either 2E or 3E. Just ask anyone who played it back in the day when it was popular but doesn't play now. Why do you think that the early 80's saw many times the numbers of gamers that we have now? Because D&D was a FAD back then. Once the faddish trendiness and novelty wore off, it stabilized into what it is now and became a hobby. Watch "I Love the 80's" on VH1. Listen to all the people talking about the FAD of D&D in the early 80's and how they remembered playing it back in the day, and express surprise that it's still around and didn't go the way of 8 tracks. And do you [i]really[/i] think that the 1E sales model wasn't about trying to sell the game to as many people as possible? 1E and earlier was essentially Gygax and a bunch of guys who had come up with a new game and were desperately trying to figure out what to do with it and how to market it, all the while riding the wave of the fad it had become. If they'd had 20+ years of RPG business models and experience under their belts they would have done exactly what modern game companies do now. And how did it reduce the number of players but drastically increase sales? That is self contradictory and makes no sense. TSR drove itself into the ground by releasing products that competed with each other. If it'd had "drastically increased sales" it wouldn't have gone under. TSR didn't pay attention to what was selling and just made whatever it wanted without regard to what people were buying, and it did this from the very beginning. Just read Ryan Dancey's report where he says he saw piles of modules and books from the very beginning of the 2E era. It wasn't some orchestrated "get rich quick" fad scheme, it was poor management, lack of knowledge of their market, and arrogance. TSR only wished that 2E was a fad like 1E was. The number of D&D players had already shrunk once the FAD of D&D wore off. 2E didn't reduce the numbers of players, the public got tired of the latest fad and got a new one several years before 2E came out. [/QUOTE]
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