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No Second Edition Love?
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<blockquote data-quote="MerricB" data-source="post: 3323264" data-attributes="member: 3586"><p>Oh, I agree. However, that brings up a related point: could <em>TSR</em> have survived if AD&D was unaltered?</p><p></p><p></p><p></p><p>Actually, to take this further, 1e (as you and I talk about it), is really "Gary's Game". There's a sensibility that Gary brought to the game that other people have a really hard time trying to recapture, and normally don't, as their view of D&D is quite different.</p><p></p><p>I don't think there are very many "classic" modules; there are several that are debatable as to their inclusion, and Gary's hand lies very heavily on those commonly acclaimed. As you reach 1982-3, and the advent of Tracy Hickman, a different sensibility is beginning to emerge, and there are a lot of different styles that are used as the rush of mid-80s adventures are produced. Although Hickman's adventures remain from that era, not many others do.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 3323264, member: 3586"] Oh, I agree. However, that brings up a related point: could [i]TSR[/i] have survived if AD&D was unaltered? Actually, to take this further, 1e (as you and I talk about it), is really "Gary's Game". There's a sensibility that Gary brought to the game that other people have a really hard time trying to recapture, and normally don't, as their view of D&D is quite different. I don't think there are very many "classic" modules; there are several that are debatable as to their inclusion, and Gary's hand lies very heavily on those commonly acclaimed. As you reach 1982-3, and the advent of Tracy Hickman, a different sensibility is beginning to emerge, and there are a lot of different styles that are used as the rush of mid-80s adventures are produced. Although Hickman's adventures remain from that era, not many others do. Cheers! [/QUOTE]
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