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No Second Edition Love?
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<blockquote data-quote="Henry" data-source="post: 3325823" data-attributes="member: 158"><p>If it's strictly rules, Half-orcs were tossed, illusionists lost a lot of their uniqueness with the advent of specialist classes, people who went through hell to play bards were confronted with the bard being easy as pie to enter, weapon specialization was drastically reduced in power, rangers lost their amazingly munchkinish giant-damage bonus and extra hit dice, assassins, cavaliers and barbarians were tossed, and basically more restrictions built in where some people enjoyed the "fuzzy-grayness." However, the majority of people did like we did -- they used the core systems of 2E (or their own systems which were probably already remarkably similar to 2E thanks to house rules), but they added in the bits and pieces of the older version that they liked.</p><p></p><p>Now, if we're talking about people who were growing gradually bored with AD&D's loosely-structured mechanics, AD&D didn't change enough to make them happy, and a lot of them left completely - hence the upswing in existing games like Rolemaster, Runequest, HERO/Champions, etc. etc.</p><p></p><p>However, you're right on the majority of players -- they probably went linearly straight from 1E, to 2E, to the Player's option books, straight on to 3E.</p></blockquote><p></p>
[QUOTE="Henry, post: 3325823, member: 158"] If it's strictly rules, Half-orcs were tossed, illusionists lost a lot of their uniqueness with the advent of specialist classes, people who went through hell to play bards were confronted with the bard being easy as pie to enter, weapon specialization was drastically reduced in power, rangers lost their amazingly munchkinish giant-damage bonus and extra hit dice, assassins, cavaliers and barbarians were tossed, and basically more restrictions built in where some people enjoyed the "fuzzy-grayness." However, the majority of people did like we did -- they used the core systems of 2E (or their own systems which were probably already remarkably similar to 2E thanks to house rules), but they added in the bits and pieces of the older version that they liked. Now, if we're talking about people who were growing gradually bored with AD&D's loosely-structured mechanics, AD&D didn't change enough to make them happy, and a lot of them left completely - hence the upswing in existing games like Rolemaster, Runequest, HERO/Champions, etc. etc. However, you're right on the majority of players -- they probably went linearly straight from 1E, to 2E, to the Player's option books, straight on to 3E. [/QUOTE]
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