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No Second Edition Love?
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<blockquote data-quote="vrock" data-source="post: 3326243" data-attributes="member: 35002"><p>I'm probably in the minority here, but I preferred 2nd ed over 1st. I starting gaming around the time when 2nd ed came out, but I also had a few hand-me-down 1st ed rule books and adventures. At the time it was just me, my younger brother and a buddy so we had to learn the game on our own without someone to guide us. We found that 2nd ed was just easier to understand rules wise and it's style suited our tastes better. </p><p></p><p>I ran a few 1st ed modules, but being new to the game I found them hard to follow and the sheer size of some of them was intimidating. Hack, slash and loot fests we're fun once in a while, but that's all some of those adventures were. They also didn't have a lot of DM direction in them, so it was hard to tell what the authors intent was with some of the encounters. Not to mention the obvious question that popped up from the players "How did these monsters get into this place with all of these traps, locked doors, and hungry critters about?"</p><p></p><p>2nd ed had it's quirks, but I really believe it was better for players and DM's just learning the game. Sure the core books were boring to read, but they really gave you direction on how the game was supposed to feel.</p></blockquote><p></p>
[QUOTE="vrock, post: 3326243, member: 35002"] I'm probably in the minority here, but I preferred 2nd ed over 1st. I starting gaming around the time when 2nd ed came out, but I also had a few hand-me-down 1st ed rule books and adventures. At the time it was just me, my younger brother and a buddy so we had to learn the game on our own without someone to guide us. We found that 2nd ed was just easier to understand rules wise and it's style suited our tastes better. I ran a few 1st ed modules, but being new to the game I found them hard to follow and the sheer size of some of them was intimidating. Hack, slash and loot fests we're fun once in a while, but that's all some of those adventures were. They also didn't have a lot of DM direction in them, so it was hard to tell what the authors intent was with some of the encounters. Not to mention the obvious question that popped up from the players "How did these monsters get into this place with all of these traps, locked doors, and hungry critters about?" 2nd ed had it's quirks, but I really believe it was better for players and DM's just learning the game. Sure the core books were boring to read, but they really gave you direction on how the game was supposed to feel. [/QUOTE]
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