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No Second Edition Love?
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<blockquote data-quote="tx7321" data-source="post: 3328671" data-attributes="member: 43146"><p>Eyebeam, what variation existed between the vast majority of 1E players (ie house rules, or miss-interpretations of rules) only effected combat (who goes first, do you use surprise etc. etc.) or perhaps things like encumberance, movement, level limits, breaking through doors, damage done by crossbows, etc. It DID NOT effect the overall "feel" of the game, nor its "look". What others at this site have described as the "1E goodness" was preserved. Infact, the vast majority of house rules effected only the DM (and how he ran things behind the scenes) not the players who'd never see it (still oblivious as to what was going on rules wise). The most heavily house ruled DM I've sat for still presented a game just as "1E feeling" as the DM who played as closely BTB as possible. The reason for this similarity is that the things that defined the players world (its class archetypes, the things you did, the weapons and armor used, the monsters you encountered, etc) weren't changed. And the same books were used, which assured only so much drift could occur. </p><p></p><p>As long as the classes aren't changed (ie magicusers using armor etc.) and the game still moves quickly and simply (with only min. knowledge and record keeping needed by the player) its going to feel like 1E to the players. </p><p></p><p>What many people still don't understand is that what made 1E 1E was not its combat rules, </p><p>but all the other rules and setting described in the text which when played out resulted in a specific feel (different from both 2E and 3E). 1E RAW (I'm assuming RAW means BTB) is nice to know, but in the end isn't really a big deal. The games I play now BTB are identical to those I played in grade school. </p><p></p><p>2E on the other hand can be house ruled heavily, but it still was unpleasant for many 1E players at the time, because of its core changes to classes (including rules that allowed tweeking) its switch to more player record keeping, and its accumulative "2E feel" (using its books, monsters, world setting etc.). The change in attitude and focus of the 2 game systems (1E and 2E) were well represented in the change in artwork at the time. One placed more focus on the feel and mood, allowing the player and DM to fill in the blanks. The other focused heavily on the specifics and less on the mood. Like 2E art or not, it did reflect the change in design into 2E (the same, of course, is true for Dragon Lance).</p></blockquote><p></p>
[QUOTE="tx7321, post: 3328671, member: 43146"] Eyebeam, what variation existed between the vast majority of 1E players (ie house rules, or miss-interpretations of rules) only effected combat (who goes first, do you use surprise etc. etc.) or perhaps things like encumberance, movement, level limits, breaking through doors, damage done by crossbows, etc. It DID NOT effect the overall "feel" of the game, nor its "look". What others at this site have described as the "1E goodness" was preserved. Infact, the vast majority of house rules effected only the DM (and how he ran things behind the scenes) not the players who'd never see it (still oblivious as to what was going on rules wise). The most heavily house ruled DM I've sat for still presented a game just as "1E feeling" as the DM who played as closely BTB as possible. The reason for this similarity is that the things that defined the players world (its class archetypes, the things you did, the weapons and armor used, the monsters you encountered, etc) weren't changed. And the same books were used, which assured only so much drift could occur. As long as the classes aren't changed (ie magicusers using armor etc.) and the game still moves quickly and simply (with only min. knowledge and record keeping needed by the player) its going to feel like 1E to the players. What many people still don't understand is that what made 1E 1E was not its combat rules, but all the other rules and setting described in the text which when played out resulted in a specific feel (different from both 2E and 3E). 1E RAW (I'm assuming RAW means BTB) is nice to know, but in the end isn't really a big deal. The games I play now BTB are identical to those I played in grade school. 2E on the other hand can be house ruled heavily, but it still was unpleasant for many 1E players at the time, because of its core changes to classes (including rules that allowed tweeking) its switch to more player record keeping, and its accumulative "2E feel" (using its books, monsters, world setting etc.). The change in attitude and focus of the 2 game systems (1E and 2E) were well represented in the change in artwork at the time. One placed more focus on the feel and mood, allowing the player and DM to fill in the blanks. The other focused heavily on the specifics and less on the mood. Like 2E art or not, it did reflect the change in design into 2E (the same, of course, is true for Dragon Lance). [/QUOTE]
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