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No Second Edition Love?
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<blockquote data-quote="eyebeams" data-source="post: 3328806" data-attributes="member: 9225"><p>The only rules I noticed ever being universally adopted were massive death thresholds and proficiencies. And proficiencies were the first stab at a skill system for the game. They made Int a power stat for non-M-Us for the first time, too.</p><p> </p><p></p><p></p><p>Actually, no. Those *aren't* 1e's rules. They're extremely common house rules. 1e's actual rules require comparing weapon speed for the possibility of extra/delayed attacks because of weapon type, and checking the weapon versus armour type. Oh, and a 1d6 head strike check for characters who aren't wearing helms. And this is without even going into unarmed combat, tactical movement, segmented casting times for spells . . .</p><p></p><p>These were ignored in many, many games, but they were designed as integral rules. Many 1e weapons do not work properly without weapon vs. AC modifiers (crossbows, staff vs. spear effectiveness, polearms) or weapon speeds (polearms, monk open hand attacks). Separate (and significant) rmor and helm pricing assumes the helm check rule.</p><p></p><p>So again, it's not 1e. It's the house rules.</p><p></p><p>On the otherhand one of our worst experiances was DMed by a guy who new the rules very well (a sit in DM from another group) but didn't understand "fantasy" or how the philosophy of the game worked (basically a really gay adventure we were railroaded through).</p><p></p><p></p><p></p><p>Sure, but all editions of D&D are hiers to the basic brilliance of the concept. The Critique needs to get a little more fine-grained when we talk editions.</p></blockquote><p></p>
[QUOTE="eyebeams, post: 3328806, member: 9225"] The only rules I noticed ever being universally adopted were massive death thresholds and proficiencies. And proficiencies were the first stab at a skill system for the game. They made Int a power stat for non-M-Us for the first time, too. Actually, no. Those *aren't* 1e's rules. They're extremely common house rules. 1e's actual rules require comparing weapon speed for the possibility of extra/delayed attacks because of weapon type, and checking the weapon versus armour type. Oh, and a 1d6 head strike check for characters who aren't wearing helms. And this is without even going into unarmed combat, tactical movement, segmented casting times for spells . . . These were ignored in many, many games, but they were designed as integral rules. Many 1e weapons do not work properly without weapon vs. AC modifiers (crossbows, staff vs. spear effectiveness, polearms) or weapon speeds (polearms, monk open hand attacks). Separate (and significant) rmor and helm pricing assumes the helm check rule. So again, it's not 1e. It's the house rules. On the otherhand one of our worst experiances was DMed by a guy who new the rules very well (a sit in DM from another group) but didn't understand "fantasy" or how the philosophy of the game worked (basically a really gay adventure we were railroaded through). Sure, but all editions of D&D are hiers to the basic brilliance of the concept. The Critique needs to get a little more fine-grained when we talk editions. [/QUOTE]
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