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<blockquote data-quote="tx7321" data-source="post: 3328810" data-attributes="member: 43146"><p>JDawg: "And yet again. That's the sign of a good 3e DM too. The difference being that without having to consult tables, it's actually easier to accomplish in 3e than it was in 1e."</p><p></p><p>Checking the tables in 1E never slowed me down. Nor has it slowed down any DM I know of. Infact, it takes alot of the preasure off the DM (which is usually what man makes tables and charts for in the first place).</p><p></p><p>JDawg: "Actually, no. Those *aren't* 1e's rules. They're extremely common house rules."</p><p></p><p>WTF, those are the rules. They aren't all the rules, I never said they were. Even if you were correct (each side roles d6, high goes first, role D20, check tables) and everyone played this way, who'd care. Thats still the "1E FEEL" . Infact, who cares how the DM chooses to figure out who hits and misses, as long as the players are rolling. What really matters in AD&D1E isn't how you figure out combat, its that its quick, that tables are used, and all the other stuff related to setting.</p></blockquote><p></p>
[QUOTE="tx7321, post: 3328810, member: 43146"] JDawg: "And yet again. That's the sign of a good 3e DM too. The difference being that without having to consult tables, it's actually easier to accomplish in 3e than it was in 1e." Checking the tables in 1E never slowed me down. Nor has it slowed down any DM I know of. Infact, it takes alot of the preasure off the DM (which is usually what man makes tables and charts for in the first place). JDawg: "Actually, no. Those *aren't* 1e's rules. They're extremely common house rules." WTF, those are the rules. They aren't all the rules, I never said they were. Even if you were correct (each side roles d6, high goes first, role D20, check tables) and everyone played this way, who'd care. Thats still the "1E FEEL" . Infact, who cares how the DM chooses to figure out who hits and misses, as long as the players are rolling. What really matters in AD&D1E isn't how you figure out combat, its that its quick, that tables are used, and all the other stuff related to setting. [/QUOTE]
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