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No Second Edition Love?
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<blockquote data-quote="Voadam" data-source="post: 3329006" data-attributes="member: 2209"><p>What rules outside of combat were different in 1e and 2e? Proficiencies were in 1e: Oriental Adventures, Dungeoneers Survival Guide, and Wilderness Survival Guide. My players were using them before 2e came out.</p><p></p><p>My campaign went from 1e to 2e without missing a beat. I used the 2e PHs, copied the new xp and level limit rules I liked from a friend's 2e DMG but used my 1e one for my game. I loved the 2e monster formats and the new simplified xp stuff, but never bought them, using my old ones for stats. I used 1e and 2e and basic modules interchangeably. Two players were playing 1e wild elf assassins throughout the campaign.</p><p></p><p>Initiative was different and I adopted that, but not much else seemed big deals.</p></blockquote><p></p>
[QUOTE="Voadam, post: 3329006, member: 2209"] What rules outside of combat were different in 1e and 2e? Proficiencies were in 1e: Oriental Adventures, Dungeoneers Survival Guide, and Wilderness Survival Guide. My players were using them before 2e came out. My campaign went from 1e to 2e without missing a beat. I used the 2e PHs, copied the new xp and level limit rules I liked from a friend's 2e DMG but used my 1e one for my game. I loved the 2e monster formats and the new simplified xp stuff, but never bought them, using my old ones for stats. I used 1e and 2e and basic modules interchangeably. Two players were playing 1e wild elf assassins throughout the campaign. Initiative was different and I adopted that, but not much else seemed big deals. [/QUOTE]
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