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No Second Edition Love?
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<blockquote data-quote="Celebrim" data-source="post: 3329230" data-attributes="member: 4937"><p>I'm late to the thread because I'm tired of edition wars and didn't figure it could stay on topic. Suprisingly, its still here.</p><p></p><p>So, I'll post having no knowledge of what has been said and little inclination to read through it all.</p><p></p><p>There are two reasons why there is little second edition love. First, for every improvement that 2nd edition brought to the game, there is a corresponding destruction of something which was by that point deemed central to the feel of the game. The obvious example was the removal of Paladins from the game, but there are all sorts of things like that. The second reason is that the quality of published adventures for 2nd edition is markedly lower than either 1st or 3rd edition, especially early in the introduction of the edition when it really counts in winning people over. Towards the end, the group of writers responcible for 3rd edition (John, Monty, Skip, etc.) began producing good adventuring material, but by that time it was too late.</p><p></p><p>My groups essentially continued to play 1st edition and simply borrowed from 2nd edition where it seemed appropriate. For example, we long had known that 1st edition dragons had serious problems (not tough enough for high level opponents, all or nothing breath weapons), so the 2nd edition dragons were readily adopted. New monsters, new non-weapon proficiencies, new spells, and so forth were adopted fairly easy with minimal need for conversions. But by and large 2nd edition was ignored.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3329230, member: 4937"] I'm late to the thread because I'm tired of edition wars and didn't figure it could stay on topic. Suprisingly, its still here. So, I'll post having no knowledge of what has been said and little inclination to read through it all. There are two reasons why there is little second edition love. First, for every improvement that 2nd edition brought to the game, there is a corresponding destruction of something which was by that point deemed central to the feel of the game. The obvious example was the removal of Paladins from the game, but there are all sorts of things like that. The second reason is that the quality of published adventures for 2nd edition is markedly lower than either 1st or 3rd edition, especially early in the introduction of the edition when it really counts in winning people over. Towards the end, the group of writers responcible for 3rd edition (John, Monty, Skip, etc.) began producing good adventuring material, but by that time it was too late. My groups essentially continued to play 1st edition and simply borrowed from 2nd edition where it seemed appropriate. For example, we long had known that 1st edition dragons had serious problems (not tough enough for high level opponents, all or nothing breath weapons), so the 2nd edition dragons were readily adopted. New monsters, new non-weapon proficiencies, new spells, and so forth were adopted fairly easy with minimal need for conversions. But by and large 2nd edition was ignored. [/QUOTE]
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