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No Second Edition Love?
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<blockquote data-quote="tx7321" data-source="post: 3330685" data-attributes="member: 43146"><p>Having a player role petrification to get over one pit, and then their dex for another is just changing the players chance based on difficulty. Its not really any different then saying in one case you have a 30% chance with one pit (say firm ground 13 foot) and only a 20% chance with another (say soft ground 13 foot). In D20 you can do the same thing, just approximate on a d100. Or you could say role a d6 on a 1-3 for 50% you make it, or whatever. This confuses the PCs, it keeps the player guessing ("I know I'll probably make it, but not exactly sure") and the game fresh. Now, thats not really the same thing as the typical "consistant ruling" people typically talk about. For instance, a good DM shouldn't change when arrows fire off from one combat sequence to another in the same game. Thats "unfair" to the players and creates a unstable platform for them. But having a player role petrification to get past one type of trap (say a dart), and then role dex to get past another type (a pit trap) is fine in my book.</p><p></p><p>dcas.....dcas.........dude...............you have to..............be.......................there. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="tx7321, post: 3330685, member: 43146"] Having a player role petrification to get over one pit, and then their dex for another is just changing the players chance based on difficulty. Its not really any different then saying in one case you have a 30% chance with one pit (say firm ground 13 foot) and only a 20% chance with another (say soft ground 13 foot). In D20 you can do the same thing, just approximate on a d100. Or you could say role a d6 on a 1-3 for 50% you make it, or whatever. This confuses the PCs, it keeps the player guessing ("I know I'll probably make it, but not exactly sure") and the game fresh. Now, thats not really the same thing as the typical "consistant ruling" people typically talk about. For instance, a good DM shouldn't change when arrows fire off from one combat sequence to another in the same game. Thats "unfair" to the players and creates a unstable platform for them. But having a player role petrification to get past one type of trap (say a dart), and then role dex to get past another type (a pit trap) is fine in my book. dcas.....dcas.........dude...............you have to..............be.......................there. :cool: [/QUOTE]
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