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No Second Edition Love?
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<blockquote data-quote="T. Foster" data-source="post: 3332233" data-attributes="member: 16574"><p>OD&D doesn't have training rules, and neither does Basic/Classic D&D, so in my experience groups that started with one or the other of those and then switched to AD&D were much less likely to use the AD&D training rules (and other rules which are different in AD&D from those versions -- surprise segments, material spell components, etc.). Most of the folks I played with in the mid-80s were too young to have played OD&D, but most did start with B/X D&D, and we all carried a lot over from it (for instance, I <em>never</em> saw surprise segments used in a game the way they're described in the 1E DMG until 2004!) but for whatever reason training costs were one of the AD&Disms we did adopt -- I'm not sure why, perhaps just because even back then the meta-game reasoning (that these costs serve as a treasure-sink to keep characters motivated to keep adventuring) was obvious to us?</p><p></p><p>Oh, and on a slight tangent, awarding XP for monsters that are tricked or subdued rather than killed is actually BtB in 1E AD&D (though monsters that are subdued or captured and then sold/ransomed generate XP based on their sale/ransom value rather than their "monster" value).</p></blockquote><p></p>
[QUOTE="T. Foster, post: 3332233, member: 16574"] OD&D doesn't have training rules, and neither does Basic/Classic D&D, so in my experience groups that started with one or the other of those and then switched to AD&D were much less likely to use the AD&D training rules (and other rules which are different in AD&D from those versions -- surprise segments, material spell components, etc.). Most of the folks I played with in the mid-80s were too young to have played OD&D, but most did start with B/X D&D, and we all carried a lot over from it (for instance, I [i]never[/i] saw surprise segments used in a game the way they're described in the 1E DMG until 2004!) but for whatever reason training costs were one of the AD&Disms we did adopt -- I'm not sure why, perhaps just because even back then the meta-game reasoning (that these costs serve as a treasure-sink to keep characters motivated to keep adventuring) was obvious to us? Oh, and on a slight tangent, awarding XP for monsters that are tricked or subdued rather than killed is actually BtB in 1E AD&D (though monsters that are subdued or captured and then sold/ransomed generate XP based on their sale/ransom value rather than their "monster" value). [/QUOTE]
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