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No Second Edition Love?
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<blockquote data-quote="tx7321" data-source="post: 3337528" data-attributes="member: 43146"><p>Actually, I don't think its the skill system concept thats the problem, its the complexity of 3Es rules, and the "rule book is always right" mentality of its players quick to jump in and set things straight. This isn't really there fault however, but the writers who de-emphised the role of the GM (giving him little wiggle room as Gary did with his "nothings set in stone" mentality) and encouraging the players to know the rules as well as the GM takes that position of athority away from him (making the job that much less fun). </p><p>Anyhow (from personal experiance), I can not remember a game where the players questioned the GM so frequently and openly during game play as in 3E. The players keep the GM in his place, making sure he sticks to the rules of the book, everything is transparent, and house rules for the most part, don't exist. This IMHO hamstrings the GM and makes for a boring game. It brings the GM to the level of the player, but in his case he also has the burdon of running the game and keeping track of the monsters. No wonder we never had a stampede of people wanting to GM our 3E games.</p></blockquote><p></p>
[QUOTE="tx7321, post: 3337528, member: 43146"] Actually, I don't think its the skill system concept thats the problem, its the complexity of 3Es rules, and the "rule book is always right" mentality of its players quick to jump in and set things straight. This isn't really there fault however, but the writers who de-emphised the role of the GM (giving him little wiggle room as Gary did with his "nothings set in stone" mentality) and encouraging the players to know the rules as well as the GM takes that position of athority away from him (making the job that much less fun). Anyhow (from personal experiance), I can not remember a game where the players questioned the GM so frequently and openly during game play as in 3E. The players keep the GM in his place, making sure he sticks to the rules of the book, everything is transparent, and house rules for the most part, don't exist. This IMHO hamstrings the GM and makes for a boring game. It brings the GM to the level of the player, but in his case he also has the burdon of running the game and keeping track of the monsters. No wonder we never had a stampede of people wanting to GM our 3E games. [/QUOTE]
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