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No Second Edition Love?
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<blockquote data-quote="Hussar" data-source="post: 3337566" data-attributes="member: 22779"><p>I would point to the very large number of Dragon articles from the earlier eras talking about precisely this sort of player activity. Rules lawyering is hardly a new thing. </p><p></p><p>As far as the idea of the DMG being off limits, well, until 2e, I never knew a player who wasn't also a DM at some point or other. I was pretty shocked to learn that there were groups out there that didn't share DMing duties. </p><p></p><p>If I could suggest, perhaps you hit a bad group with 3e? I know that I have run into bad players like you are talking about in the past. I've seen it in all editions as well. Heck, I think I <em>was</em> one of those players on occasion. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> All I know is that the arguing time about rules has dropped to almost zero in my 3e games, compared to spending almost entire sessions hashing out rules in 1 and 2e. </p><p></p><p>I strongly reject the idea that a DM must make up his own rules in order to have an interesting game. I'm fairly honest in my abilities to know that I am probably not as good at making up rules as people like Gary Gygax, Monte Cook or Ari Marmell. So, why would my game be better if I am rejecting the rules they wrote and substituting my own?</p></blockquote><p></p>
[QUOTE="Hussar, post: 3337566, member: 22779"] I would point to the very large number of Dragon articles from the earlier eras talking about precisely this sort of player activity. Rules lawyering is hardly a new thing. As far as the idea of the DMG being off limits, well, until 2e, I never knew a player who wasn't also a DM at some point or other. I was pretty shocked to learn that there were groups out there that didn't share DMing duties. If I could suggest, perhaps you hit a bad group with 3e? I know that I have run into bad players like you are talking about in the past. I've seen it in all editions as well. Heck, I think I [i]was[/i] one of those players on occasion. :) All I know is that the arguing time about rules has dropped to almost zero in my 3e games, compared to spending almost entire sessions hashing out rules in 1 and 2e. I strongly reject the idea that a DM must make up his own rules in order to have an interesting game. I'm fairly honest in my abilities to know that I am probably not as good at making up rules as people like Gary Gygax, Monte Cook or Ari Marmell. So, why would my game be better if I am rejecting the rules they wrote and substituting my own? [/QUOTE]
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