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No Second Edition Love?
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<blockquote data-quote="tx7321" data-source="post: 3337994" data-attributes="member: 43146"><p>#1</p><p>That is the situation we are in with 1E. We just let each other know the rules we are using before we start. For instance, I use 1E surpise (as BTB as possible) and don't usually use weapons speed, another DM in our group limits surprise to 1 seg, and always uses WSF, another doesn't use either. With major things (like when does the first arrow go off, on the role or on seg 1, or how does charge work) we come to a conclusion and try to all agree on it. </p><p>-Anyway, yeah. When you have PCs floating between DMs I think the DMs need to put their heads together and make sure there's nothing that would confuse the players from one DM to the next. </p><p></p><p>#2</p><p>Honestly, I think thats a weakness with the game. This is even worse for the really unique monsters. I think some monsters are expected to become common and cliche'd (the smaller giant class (orcs, goblins, kolbolds, etc), giant centipedes, wolves etc.) and in a way help establish the setting (just as running into goblins and orcs a bunch of times helped develop the Tolkien setting in LOTRs.</p><p></p><p>Thats why you need alot of new fresh monster books coming in that are thoughtful in the monsters they present. </p><p></p><p>3E actually had a cool idea with fine tuning monsters, though I think this should be the exception, and I really thought they shouldn't have used the PC arthetype templates (like ranger orcs). I realize some of you guys like that, its just not my cup of tea. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="tx7321, post: 3337994, member: 43146"] #1 That is the situation we are in with 1E. We just let each other know the rules we are using before we start. For instance, I use 1E surpise (as BTB as possible) and don't usually use weapons speed, another DM in our group limits surprise to 1 seg, and always uses WSF, another doesn't use either. With major things (like when does the first arrow go off, on the role or on seg 1, or how does charge work) we come to a conclusion and try to all agree on it. -Anyway, yeah. When you have PCs floating between DMs I think the DMs need to put their heads together and make sure there's nothing that would confuse the players from one DM to the next. #2 Honestly, I think thats a weakness with the game. This is even worse for the really unique monsters. I think some monsters are expected to become common and cliche'd (the smaller giant class (orcs, goblins, kolbolds, etc), giant centipedes, wolves etc.) and in a way help establish the setting (just as running into goblins and orcs a bunch of times helped develop the Tolkien setting in LOTRs. Thats why you need alot of new fresh monster books coming in that are thoughtful in the monsters they present. 3E actually had a cool idea with fine tuning monsters, though I think this should be the exception, and I really thought they shouldn't have used the PC arthetype templates (like ranger orcs). I realize some of you guys like that, its just not my cup of tea. ;) [/QUOTE]
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