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No Second Edition Love?
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<blockquote data-quote="ShinHakkaider" data-source="post: 3339068" data-attributes="member: 9213"><p>Having read your post before you edited it, it seems that youre shifting the argument now that you've been proven in error. </p><p></p><p>The DM's guide plainly states on page 6:</p><p></p><p>When everyone gathers around the table to play the game, you’rein charge. That doesn’t mean you can tell people what to do outsidethe boundaries of the game, <strong>but it does mean that you’re thefinal arbiter of the rules within the game</strong>. Good players will alwaysrecognize that you have ultimate authority over the game mechanics,even superseding something in a rulebook. Good DMs knownot to change or overturn a published rule without a good, logicaljustification so that the players don’t rebel (more on that later).</p><p></p><p>Players new to RPG's arent expected to know everything out of the gate, to expect that is unrealistic at best. Most of the time with RPG's people either learn from experienced players or they learn as they go. Either way it still doesnt change the fact that the rules still state that the DM is the final arbiter of the rules in the most recent incarnation of D&D.</p></blockquote><p></p>
[QUOTE="ShinHakkaider, post: 3339068, member: 9213"] Having read your post before you edited it, it seems that youre shifting the argument now that you've been proven in error. The DM's guide plainly states on page 6: When everyone gathers around the table to play the game, you’rein charge. That doesn’t mean you can tell people what to do outsidethe boundaries of the game, [B]but it does mean that you’re thefinal arbiter of the rules within the game[/B]. Good players will alwaysrecognize that you have ultimate authority over the game mechanics,even superseding something in a rulebook. Good DMs knownot to change or overturn a published rule without a good, logicaljustification so that the players don’t rebel (more on that later). Players new to RPG's arent expected to know everything out of the gate, to expect that is unrealistic at best. Most of the time with RPG's people either learn from experienced players or they learn as they go. Either way it still doesnt change the fact that the rules still state that the DM is the final arbiter of the rules in the most recent incarnation of D&D. [/QUOTE]
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