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No Second Edition Love?
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<blockquote data-quote="ShinHakkaider" data-source="post: 3339153" data-attributes="member: 9213"><p>Sorry didnt mean to pile on there. </p><p></p><p>On a separate note the one thing that I don't like about 3E has more to do with the people who play it than the rules. People (maybe just people here) seem to be grafted to the rules as written simply because the ruleset is so detailed. These people don't seem inclined to figure out things or resolve problems, when they arise, on thier own.</p><p></p><p>As someone who's played D&D from the red box set onward we were used to adjudicating things that werent covered in the text. It seems that the newer players and DM's lack this simple ability. Either that or they dont want to be bothered with any sort of adjudication that isnt directly covered in the rules. Also there's the constant griping about stuff being broken. Personally my problem with that concept is two fold: alot of the time people arent playtesting, theyre just looking at something and saying "It's broken". </p><p>The other problem is even if after use in play the rule/PrC etc is actually broken it's usually your call as a DM whether to not to use it and or fix it. </p><p></p><p>It just seems that alot of things that would just seem like common sense in terms of gaming and making your game run smoother gives way to whining, griping and attacks on WOTC, it's designers and people who actually like the d20 ruleset. No game or ruleset is perfect, not even C&C, not even True 20, not even 2E. I'm far from a rules tinkerer, but I know enough when I come across something that is a problem either too cut it or fix it. In my experience that's part of your job as a DM.</p></blockquote><p></p>
[QUOTE="ShinHakkaider, post: 3339153, member: 9213"] Sorry didnt mean to pile on there. On a separate note the one thing that I don't like about 3E has more to do with the people who play it than the rules. People (maybe just people here) seem to be grafted to the rules as written simply because the ruleset is so detailed. These people don't seem inclined to figure out things or resolve problems, when they arise, on thier own. As someone who's played D&D from the red box set onward we were used to adjudicating things that werent covered in the text. It seems that the newer players and DM's lack this simple ability. Either that or they dont want to be bothered with any sort of adjudication that isnt directly covered in the rules. Also there's the constant griping about stuff being broken. Personally my problem with that concept is two fold: alot of the time people arent playtesting, theyre just looking at something and saying "It's broken". The other problem is even if after use in play the rule/PrC etc is actually broken it's usually your call as a DM whether to not to use it and or fix it. It just seems that alot of things that would just seem like common sense in terms of gaming and making your game run smoother gives way to whining, griping and attacks on WOTC, it's designers and people who actually like the d20 ruleset. No game or ruleset is perfect, not even C&C, not even True 20, not even 2E. I'm far from a rules tinkerer, but I know enough when I come across something that is a problem either too cut it or fix it. In my experience that's part of your job as a DM. [/QUOTE]
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