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No Second Edition Love?
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<blockquote data-quote="Desdichado" data-source="post: 3339486" data-attributes="member: 2205"><p>We've had a fair amount. Not arguments, exactly, because we're all perfectly fine accepting a DM ruling, but plenty of discussions because the DM (and us) would rather do things right if it's not too difficult to do so. </p><p></p><p>However, they mostly take place in the realm of spells, which are very, very difficult to memorize, so spellcasting PC's have to consult the details of their books frequently. There's also some of that in the case of skill checks, where DC setting rules are quite a bit too common for my taste. I run skill checks pretty fast and loose, and I call for them for all kinds of actions that players may want to take, making up a DC on the fly that sounds reasonable. I can actually quite appreciate tx's stance there--I like having the ability to adjudicate on the fly. I actually think d20 gives you a much more solid framework to do that with than prior editions of D&D, but if you have rules lawyery players, d20 also does give them a lot of tools with which to be really annoying.</p><p></p><p>HOWEVER, I'm still in the camp that that's not a rules problem but a player problem. No one in my current group is like that, and we'd be unlikely to admit anyone to our group at this point that brought that vibe to the table.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 3339486, member: 2205"] We've had a fair amount. Not arguments, exactly, because we're all perfectly fine accepting a DM ruling, but plenty of discussions because the DM (and us) would rather do things right if it's not too difficult to do so. However, they mostly take place in the realm of spells, which are very, very difficult to memorize, so spellcasting PC's have to consult the details of their books frequently. There's also some of that in the case of skill checks, where DC setting rules are quite a bit too common for my taste. I run skill checks pretty fast and loose, and I call for them for all kinds of actions that players may want to take, making up a DC on the fly that sounds reasonable. I can actually quite appreciate tx's stance there--I like having the ability to adjudicate on the fly. I actually think d20 gives you a much more solid framework to do that with than prior editions of D&D, but if you have rules lawyery players, d20 also does give them a lot of tools with which to be really annoying. HOWEVER, I'm still in the camp that that's not a rules problem but a player problem. No one in my current group is like that, and we'd be unlikely to admit anyone to our group at this point that brought that vibe to the table. [/QUOTE]
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