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<blockquote data-quote="BroccoliRage" data-source="post: 3341157" data-attributes="member: 38402"><p>Being a combat vet, I disagree. But that's not the point of my post. </p><p></p><p>And all you really did was strengthen my argument. D&D and every other roleplaying game is a terrible simulation of reality. No amount of rolling dice and making marks on a piece notebook paper is ever going to come close to simulating real life or death combat (neither is hapkido class, it's far too controlled. Your teacher would have found himself in some deep s**t if he started killing off his students, as well as without income <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />). Controlled situations like martial arts classes and boxing matches and the like are not the same as fighting to kill. That's why US military combatives are not allowed in martial arts tournaments, because there's a difference in fighting to compete and fighting to kill.</p><p></p><p>Don't misunderstand me, I'm not dogging hapkido or saying it is incapable of killing anyone. I'm saying that study/practice within the confines of a class, it's not the same thing, particularly when you're both working froma a common and accepted framework.</p><p></p><p>Now, go down and pick a fight with a random, tough looking stranger. The toughest looking one you can find. IF he really is tough, who hits who first really isn't going to matter. It matters who lands a blow with the most strength. D&D, and RPG's period can never hope to simulate that, really. Most fights between people are chaotic, heated exchanges, very few folks are collected. </p><p></p><p>As the Brown Bomber said, "Everyone has a plan until they get hit." D&D can match that form of chaos because it the complete opposite: it's a SET OF RULES meant to represent something extremely chaotic. IAre RPG's fun? Hell yeah! Are they good simulations of reality? Absolutely not. Arguing the realism of a system is the same as arguing your favorite shade of clear.</p><p></p><p>PAinting the lilly and guilding refined gold. Superfluous and silly.</p></blockquote><p></p>
[QUOTE="BroccoliRage, post: 3341157, member: 38402"] Being a combat vet, I disagree. But that's not the point of my post. And all you really did was strengthen my argument. D&D and every other roleplaying game is a terrible simulation of reality. No amount of rolling dice and making marks on a piece notebook paper is ever going to come close to simulating real life or death combat (neither is hapkido class, it's far too controlled. Your teacher would have found himself in some deep s**t if he started killing off his students, as well as without income ;)). Controlled situations like martial arts classes and boxing matches and the like are not the same as fighting to kill. That's why US military combatives are not allowed in martial arts tournaments, because there's a difference in fighting to compete and fighting to kill. Don't misunderstand me, I'm not dogging hapkido or saying it is incapable of killing anyone. I'm saying that study/practice within the confines of a class, it's not the same thing, particularly when you're both working froma a common and accepted framework. Now, go down and pick a fight with a random, tough looking stranger. The toughest looking one you can find. IF he really is tough, who hits who first really isn't going to matter. It matters who lands a blow with the most strength. D&D, and RPG's period can never hope to simulate that, really. Most fights between people are chaotic, heated exchanges, very few folks are collected. As the Brown Bomber said, "Everyone has a plan until they get hit." D&D can match that form of chaos because it the complete opposite: it's a SET OF RULES meant to represent something extremely chaotic. IAre RPG's fun? Hell yeah! Are they good simulations of reality? Absolutely not. Arguing the realism of a system is the same as arguing your favorite shade of clear. PAinting the lilly and guilding refined gold. Superfluous and silly. [/QUOTE]
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