Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
No Skills
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Willie the Duck" data-source="post: 8744739" data-attributes="member: 6799660"><p>I think <em>Astonishing Swordsmen & Sorcerers of Hyperborea</em> works under that setup -- you have class and background and are 'proficient' in any task that such a character would have (ex: former town guard might have perception, intimidation, and carousing-like abilities). </p><p></p><p>Honestly, 3.x/PF* to me always seems like... I don't want to be too disparaging, but kinda 'a pretense of being different (from a 5e-like situation), but only at the margins' (but only slightly, if that's a thing). They give hard, solid, rigorous (potentially bad**) numbers for things like how high you can jump, how hard it is to climb a wet, rough cliff face with handholds, how long it takes to craft an item, etc. They don't really do any better, however, in creating or helping resolve complex non-magic/non-spell tasks like hiring retainers; do things with wilderness travel other than boolean lost?-Y/N, can track?-Y/N, and movement speed; planning the construction of a castle; determining the challenge a hedge maze will be for the PCs; chase scenes; or adjudicating clue-finding in a mystery. It's really those more complex scenarios and systems which would make the skill section of the game an equal partner to spells and combat, and honestly I don't think any of the D&Ds/-alikes really have gone very far into that (admittedly really challenging to do well) morass. </p><p><span style="font-size: 9px">*v.1; perhaps 2e has changed this</span></p><p><span style="font-size: 9px">**I find the numbers not to be great great, IMO, but that's mostly a side-issue in how they interact with magic items and compared to solving problems with spells instead. The message I got from 3e's skills system was 'being a high-int 8 SP/level class will never be as awesome as having magic items which give you pluses in all your important skills, and either way the party wizard will probably have a more reliable solution. </span></p><p></p><p></p><p>I suspect the (arguable) point is that you can find people who are good at violin and dance but not singing or tuba, but few people who are good at noticing just one kind of thing around them. Personally, I think being on active watch vs. specifically searching for a thing are distinct abilities, although exactly how they are split out in 5e doesn't seem particularly intuitive.</p></blockquote><p></p>
[QUOTE="Willie the Duck, post: 8744739, member: 6799660"] I think [I]Astonishing Swordsmen & Sorcerers of Hyperborea[/I] works under that setup -- you have class and background and are 'proficient' in any task that such a character would have (ex: former town guard might have perception, intimidation, and carousing-like abilities). Honestly, 3.x/PF* to me always seems like... I don't want to be too disparaging, but kinda 'a pretense of being different (from a 5e-like situation), but only at the margins' (but only slightly, if that's a thing). They give hard, solid, rigorous (potentially bad**) numbers for things like how high you can jump, how hard it is to climb a wet, rough cliff face with handholds, how long it takes to craft an item, etc. They don't really do any better, however, in creating or helping resolve complex non-magic/non-spell tasks like hiring retainers; do things with wilderness travel other than boolean lost?-Y/N, can track?-Y/N, and movement speed; planning the construction of a castle; determining the challenge a hedge maze will be for the PCs; chase scenes; or adjudicating clue-finding in a mystery. It's really those more complex scenarios and systems which would make the skill section of the game an equal partner to spells and combat, and honestly I don't think any of the D&Ds/-alikes really have gone very far into that (admittedly really challenging to do well) morass. [SIZE=1]*v.1; perhaps 2e has changed this **I find the numbers not to be great great, IMO, but that's mostly a side-issue in how they interact with magic items and compared to solving problems with spells instead. The message I got from 3e's skills system was 'being a high-int 8 SP/level class will never be as awesome as having magic items which give you pluses in all your important skills, and either way the party wizard will probably have a more reliable solution. [/SIZE] I suspect the (arguable) point is that you can find people who are good at violin and dance but not singing or tuba, but few people who are good at noticing just one kind of thing around them. Personally, I think being on active watch vs. specifically searching for a thing are distinct abilities, although exactly how they are split out in 5e doesn't seem particularly intuitive. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
No Skills
Top