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<blockquote data-quote="The Grassy Gnoll" data-source="post: 6664306" data-attributes="member: 6788652"><p>Interesting one. I'd say 24 hours, ok. 48 hours, Disadvantage on mental faculty checks (including a reduction in Initiative). 72 hours, one level of Exhaustion plus Disadvantage on all physical checks (inc combat and stealth). After that, for every 24 hours without sleep maybe impose a -1 temporary attribute reduction and temporary loss of 1 hit die.</p><p>Be quite nice to have the evil wizard cast a spell on a player character which looks like a Sleep spell, sounds like a Sleep spell but seems to have had no effect...til they realise it's actually a No Sleep spell and lasts for up to 7 days unless dispelled or the caster is killed (assuming the last time the party see him is when he waggled his fingers to (seemingly) no effect then hightailed it out of the back window). How they laughed...at the time...</p></blockquote><p></p>
[QUOTE="The Grassy Gnoll, post: 6664306, member: 6788652"] Interesting one. I'd say 24 hours, ok. 48 hours, Disadvantage on mental faculty checks (including a reduction in Initiative). 72 hours, one level of Exhaustion plus Disadvantage on all physical checks (inc combat and stealth). After that, for every 24 hours without sleep maybe impose a -1 temporary attribute reduction and temporary loss of 1 hit die. Be quite nice to have the evil wizard cast a spell on a player character which looks like a Sleep spell, sounds like a Sleep spell but seems to have had no effect...til they realise it's actually a No Sleep spell and lasts for up to 7 days unless dispelled or the caster is killed (assuming the last time the party see him is when he waggled his fingers to (seemingly) no effect then hightailed it out of the back window). How they laughed...at the time... [/QUOTE]
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