Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
No Spell-less Ranger in the Near Future
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Waterbizkit" data-source="post: 7214870" data-attributes="member: 6802604"><p>In home games, assuming you have an amenable DM, getting rid of thieves cant or perhaps an unwanted tool proficiency shouldn't be too hard when swapping out on a one-for-one basis. Recall that backgrounds are mutable in that sense, so doing the same with class ribbons that grant a language or tool proficiency shouldn't be too different. This again assumes a home game with a DM who's not shy about making those sorts of changes.</p><p></p><p>Now, if you're talking AL or some other kind of organized play... or perhaps even just a home game where your DM doesn't like to deviate from RAW for whatever reason, you can always ignore the language proficiency. Just because something is on your character sheet as a sort of "default" doesn't mean you have to truly acknowledge it in character. This does have the potential to lead to some sticky situations depending on the group you're playing with, but in general should work.</p><p></p><p>All of that said, if I had my druthers, thieves cant would be tied to the Criminal Background and not the rogue class by default. It just <em>feels</em> better that way to <em>me</em>. This way players who want to create a rogue aren't necessarily saddled with ribbons that imply a criminal background (note lowercase, not referring to the mechanical background) and more importantly, players who want to say... create a wizard with the Criminal Background have a character that can speak thieves cant.</p><p></p><p>Anyway, all fixable with the right group and DM, even if that unfortunately isn't a solution for everyone.</p><p></p><p>As the OP and the lack of a spell-less Ranger, that's unfortunate. It's something that quite a few people seem to want. In a similar vein to what I said above, in the right group with the right DM this is probably fixable by using the existing UA spell-less Ranger or perhaps something from the DMs Guild. Again, unfortunately, this won't be a solution available to everyone. The ranger is a bit if an odd duck though... it's almost as though you can get a different description of what the class should be for every person you ask. This puts designers in an awkward position and I suppose they need to draw the line somewhere. Anyway, unfortunate for those who won't be able to work around not having an "official" version, but hopefully not too much more than a speed bump, if even that, to those who can.</p></blockquote><p></p>
[QUOTE="Waterbizkit, post: 7214870, member: 6802604"] In home games, assuming you have an amenable DM, getting rid of thieves cant or perhaps an unwanted tool proficiency shouldn't be too hard when swapping out on a one-for-one basis. Recall that backgrounds are mutable in that sense, so doing the same with class ribbons that grant a language or tool proficiency shouldn't be too different. This again assumes a home game with a DM who's not shy about making those sorts of changes. Now, if you're talking AL or some other kind of organized play... or perhaps even just a home game where your DM doesn't like to deviate from RAW for whatever reason, you can always ignore the language proficiency. Just because something is on your character sheet as a sort of "default" doesn't mean you have to truly acknowledge it in character. This does have the potential to lead to some sticky situations depending on the group you're playing with, but in general should work. All of that said, if I had my druthers, thieves cant would be tied to the Criminal Background and not the rogue class by default. It just [i]feels[/i] better that way to [i]me[/i]. This way players who want to create a rogue aren't necessarily saddled with ribbons that imply a criminal background (note lowercase, not referring to the mechanical background) and more importantly, players who want to say... create a wizard with the Criminal Background have a character that can speak thieves cant. Anyway, all fixable with the right group and DM, even if that unfortunately isn't a solution for everyone. As the OP and the lack of a spell-less Ranger, that's unfortunate. It's something that quite a few people seem to want. In a similar vein to what I said above, in the right group with the right DM this is probably fixable by using the existing UA spell-less Ranger or perhaps something from the DMs Guild. Again, unfortunately, this won't be a solution available to everyone. The ranger is a bit if an odd duck though... it's almost as though you can get a different description of what the class should be for every person you ask. This puts designers in an awkward position and I suppose they need to draw the line somewhere. Anyway, unfortunate for those who won't be able to work around not having an "official" version, but hopefully not too much more than a speed bump, if even that, to those who can. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
No Spell-less Ranger in the Near Future
Top