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No Spell-less Ranger in the Near Future
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<blockquote data-quote="Rofel Wodring" data-source="post: 7216660" data-attributes="member: 6873189"><p>People generally don't think it's a polite thing to do for players to (especially if the method is counter-intuitive or strained) intentionally create characters that increase the gap in effectiveness between their character and the other players' characters such that they're significantly more effective than their peers.</p><p></p><p>So I don't know why it's not considered impolite for people to make choices to increase the gap in effectiveness with intentional self-nerfs such that YOU are below the rest of the party. In fact, in my opinion it should be even more impolite because not only are you making things harder on them but you're also passively-aggressively putting them in a position where their character is suddenly unduly outshining yours.</p><p></p><p>In the grand scheme of things, thieves' cant is small beer whether you decide to use it or not. It's like asking the DM to give you a 1 in 100 chance every turn to take a -1 penalty (or give a +1 bonus) to your first attack roll for the round. But I totally understand peoples' ire with this issue in the abstract.</p></blockquote><p></p>
[QUOTE="Rofel Wodring, post: 7216660, member: 6873189"] People generally don't think it's a polite thing to do for players to (especially if the method is counter-intuitive or strained) intentionally create characters that increase the gap in effectiveness between their character and the other players' characters such that they're significantly more effective than their peers. So I don't know why it's not considered impolite for people to make choices to increase the gap in effectiveness with intentional self-nerfs such that YOU are below the rest of the party. In fact, in my opinion it should be even more impolite because not only are you making things harder on them but you're also passively-aggressively putting them in a position where their character is suddenly unduly outshining yours. In the grand scheme of things, thieves' cant is small beer whether you decide to use it or not. It's like asking the DM to give you a 1 in 100 chance every turn to take a -1 penalty (or give a +1 bonus) to your first attack roll for the round. But I totally understand peoples' ire with this issue in the abstract. [/QUOTE]
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No Spell-less Ranger in the Near Future
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