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General Tabletop Discussion
*Pathfinder & Starfinder
No spell resistance vs. Orb spells? Why?
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<blockquote data-quote="KarinsDad" data-source="post: 3448869" data-attributes="member: 2011"><p>Who said anything about what I follow or don't follow?</p><p></p><p>I have no problem with specific rules overriding general rules. I have a problem with blatant rules inconsistency.</p><p></p><p></p><p></p><p>The fact is, one shouldn't have to house rule it. The rules should be internally consistent. There is no reason to make rules internally inconsistent other than laziness.</p><p></p><p>The 3E designers used a lot of effort in an attempt to make the rules internally consistent and flow and give us a better product than we previous had, and then some later designer just blows off that hard work.</p><p></p><p>Energy = Evocation</p><p>Matter = Conjuration Creation</p><p>Teleportation = Conjuration Teleportation, etc.</p><p></p><p>There is absolutely no reason to cross the school boundaries in such a blatant fashion. Sure, sometimes a spell concept fits in multiple boundaries. In that case, the one that fits best should be used. Not one that does not fit at all.</p><p></p><p></p><p>A few years back, some Forgotten Realms designer created a 3E Conjuration Creation spell called Create Magic Tattoo. It had several cool effects in it: Transmutation, Abjuration, Necromancy, etc.</p><p></p><p>Unfortunately, it had no Conjuration effects in it whatsoever. Some people justified it by stating that the Tattoo was being conjured. In reality, the spell called for the tattoo itself to be crafted by the spell caster ahead of time: no conjuration involved.</p><p></p><p>If anything, it should have gone into the Universal school because it had effects from so many schools of magic in it. Or, it should have had one of the schools chosen that matched it best.</p><p></p><p>But, when some designer ignores the rules and just creates a spell that doesn't match the rules (no matter how cool), WotC should correct and errata it. IMO.</p><p></p><p></p><p>You appear to think that rules inconsistency is fine. I don't. YMMV.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 3448869, member: 2011"] Who said anything about what I follow or don't follow? I have no problem with specific rules overriding general rules. I have a problem with blatant rules inconsistency. The fact is, one shouldn't have to house rule it. The rules should be internally consistent. There is no reason to make rules internally inconsistent other than laziness. The 3E designers used a lot of effort in an attempt to make the rules internally consistent and flow and give us a better product than we previous had, and then some later designer just blows off that hard work. Energy = Evocation Matter = Conjuration Creation Teleportation = Conjuration Teleportation, etc. There is absolutely no reason to cross the school boundaries in such a blatant fashion. Sure, sometimes a spell concept fits in multiple boundaries. In that case, the one that fits best should be used. Not one that does not fit at all. A few years back, some Forgotten Realms designer created a 3E Conjuration Creation spell called Create Magic Tattoo. It had several cool effects in it: Transmutation, Abjuration, Necromancy, etc. Unfortunately, it had no Conjuration effects in it whatsoever. Some people justified it by stating that the Tattoo was being conjured. In reality, the spell called for the tattoo itself to be crafted by the spell caster ahead of time: no conjuration involved. If anything, it should have gone into the Universal school because it had effects from so many schools of magic in it. Or, it should have had one of the schools chosen that matched it best. But, when some designer ignores the rules and just creates a spell that doesn't match the rules (no matter how cool), WotC should correct and errata it. IMO. You appear to think that rules inconsistency is fine. I don't. YMMV. [/QUOTE]
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No spell resistance vs. Orb spells? Why?
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