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Community
General Tabletop Discussion
*Pathfinder & Starfinder
No spell resistance vs. Orb spells? Why?
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<blockquote data-quote="KarinsDad" data-source="post: 3450024" data-attributes="member: 2011"><p>Yes, and because of that, often spread over no targets. Most of the time, opponents leave it as quickly as possible. Now, it is possible to put Wall spells around it so that opponents cannot get out, but typically opponents in Acid Fog take anywhere between 2D6 and 8D6 damage max and if they have Energy Resistance Acid 10 or higher, they often take no damage whatsoever.</p><p></p><p></p><p></p><p>Stupid??? <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> </p><p></p><p>Have you actually played this game at high level? I've seen AMF used in a lot of ways to prevent enemy attacks from affecting PCs.</p><p></p><p>Examples: Dispelling Wall, Symbol spells, surprise round spells, supernatural abiliites from undead, breath weapons, gaze attacks, etc., etc., etc. The list goes on and on and on.</p><p></p><p>Since it lasts 10 minutes per level and is dismissable, it's one of the best overall defensive spells in the game. People who do not use it this way are basically clueless on how powerful it really is. Sure, if the Sorcerer or Wizard or Cleric then wants to cast a spell in a combat, he has to dismiss it and that takes a Standard Action (although he can still often cast a swift or Quicken spell if he wants). But in the meantime, AMF prevents most of the unexpected nasty stuff that can happen before the party can react. And it saves on a boatload of Heal and Restoration-like spells. Having one caster dedicated to this level of defense is huge in the game.</p><p></p><p>And since it merely suppresses spells and magic items and does not dispel them, a caster can buff up before casting AMF and the instant he brings it down, all of his buffs are up.</p><p></p><p></p><p>All of your sarcasm aside (it's really not necessary and makes your position look less tenable, not more), you really do not know what you are talking about with regard to AMF.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 3450024, member: 2011"] Yes, and because of that, often spread over no targets. Most of the time, opponents leave it as quickly as possible. Now, it is possible to put Wall spells around it so that opponents cannot get out, but typically opponents in Acid Fog take anywhere between 2D6 and 8D6 damage max and if they have Energy Resistance Acid 10 or higher, they often take no damage whatsoever. Stupid??? :lol: Have you actually played this game at high level? I've seen AMF used in a lot of ways to prevent enemy attacks from affecting PCs. Examples: Dispelling Wall, Symbol spells, surprise round spells, supernatural abiliites from undead, breath weapons, gaze attacks, etc., etc., etc. The list goes on and on and on. Since it lasts 10 minutes per level and is dismissable, it's one of the best overall defensive spells in the game. People who do not use it this way are basically clueless on how powerful it really is. Sure, if the Sorcerer or Wizard or Cleric then wants to cast a spell in a combat, he has to dismiss it and that takes a Standard Action (although he can still often cast a swift or Quicken spell if he wants). But in the meantime, AMF prevents most of the unexpected nasty stuff that can happen before the party can react. And it saves on a boatload of Heal and Restoration-like spells. Having one caster dedicated to this level of defense is huge in the game. And since it merely suppresses spells and magic items and does not dispel them, a caster can buff up before casting AMF and the instant he brings it down, all of his buffs are up. All of your sarcasm aside (it's really not necessary and makes your position look less tenable, not more), you really do not know what you are talking about with regard to AMF. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
No spell resistance vs. Orb spells? Why?
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