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General Tabletop Discussion
*Pathfinder & Starfinder
No spell resistance vs. Orb spells? Why?
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<blockquote data-quote="Felix" data-source="post: 3450288" data-attributes="member: 3929"><p>I believe the selection advantage he was talking about was different than the selection of which flavor energy of orb to cast.</p><p></p><p>You have an Evoker who faces an opponent with Evasion. The Evoker does not know this, and so casts <em>Fireball</em>; the save is made and no damage results. The Evoker now suspects Evasion (though there could be other reasons) and from that point on will be less likely to select <em>Fireball</em> to deal with that subject: the benefit of knowing that the target can completely avoid Reflex save fire spells was purchased with a round's worth of actions.</p><p></p><p>You have a Conjurer who faces an opponent with a miss chance. It is more easily known that the opponent has a miss chance than it is to know that the opponent has Evasion. So instead of casting one of his <em>Orb</em> spells which may not hit due to the miss chance, he instead casts another spell which will not be affected by miss chance.</p><p></p><p>The Conjurer selects away from spells which have a counter present (miss chance v. attack roll), while the Evoker must spend a round to learn that he should do so (Ref save spell v. Evasion). This is not to say that either caster immediately or perfectly knows what it is that countered or may counter his spells, but rather that the Conjurer is in a better position to do so.</p><p></p><p></p><p>---</p><p></p><p><strong>Re: Fire needing fuel to burn.</strong></p><p></p><p>The fire conjured either needs fuel to burn or it does not.</p><p></p><p>If it does not need fuel to exist, then the 3 inch ball of fire lasts forever.</p><p></p><p>If it does need fuel to exist, there exists no explanation as to how much fuel the spell provides; if you assume that the damage-dealing text of the spell mandates that the <em>Orb</em> lasts at least long enough to hit, then after that point every round is as equally likely to see the <em>Orb</em> run out of fuel. At which point you open the door to people picking it up and stuffing it down the britches of the Conjurer who thought it would be a good idea to be an Evoker.</p><p></p><p>Which is a door I am very, very glad to open.</p></blockquote><p></p>
[QUOTE="Felix, post: 3450288, member: 3929"] I believe the selection advantage he was talking about was different than the selection of which flavor energy of orb to cast. You have an Evoker who faces an opponent with Evasion. The Evoker does not know this, and so casts [i]Fireball[/i]; the save is made and no damage results. The Evoker now suspects Evasion (though there could be other reasons) and from that point on will be less likely to select [i]Fireball[/i] to deal with that subject: the benefit of knowing that the target can completely avoid Reflex save fire spells was purchased with a round's worth of actions. You have a Conjurer who faces an opponent with a miss chance. It is more easily known that the opponent has a miss chance than it is to know that the opponent has Evasion. So instead of casting one of his [i]Orb[/i] spells which may not hit due to the miss chance, he instead casts another spell which will not be affected by miss chance. The Conjurer selects away from spells which have a counter present (miss chance v. attack roll), while the Evoker must spend a round to learn that he should do so (Ref save spell v. Evasion). This is not to say that either caster immediately or perfectly knows what it is that countered or may counter his spells, but rather that the Conjurer is in a better position to do so. --- [b]Re: Fire needing fuel to burn.[/b] The fire conjured either needs fuel to burn or it does not. If it does not need fuel to exist, then the 3 inch ball of fire lasts forever. If it does need fuel to exist, there exists no explanation as to how much fuel the spell provides; if you assume that the damage-dealing text of the spell mandates that the [i]Orb[/i] lasts at least long enough to hit, then after that point every round is as equally likely to see the [i]Orb[/i] run out of fuel. At which point you open the door to people picking it up and stuffing it down the britches of the Conjurer who thought it would be a good idea to be an Evoker. Which is a door I am very, very glad to open. [/QUOTE]
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No spell resistance vs. Orb spells? Why?
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