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General Tabletop Discussion
*Pathfinder & Starfinder
No spell resistance vs. Orb spells? Why?
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<blockquote data-quote="Plane Sailing" data-source="post: 3451230" data-attributes="member: 114"><p>That sounds like a bit of retroactive shticking to me <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The traditional Evokers shtick has always been causing direct damage. Limiting it to be an anti-mook shtick because some designer gave conjurers a better single-target direct damage spell doesn't make sense (and gives even less reason to be an evoker than normal).</p><p></p><p>Mook-clearing spells are only any good if there are mooks to clear (and that isn't always the case - IMX it isn't even often the case) AND you have an opportunity to do it before the rest of your party get into melee. Once melee is joined, ranged touch or targetted damage spells become the best way of participating in your chosen fashion (big booms for the evoker - or at least that is what the recruiting pamphlets said...)</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 3451230, member: 114"] That sounds like a bit of retroactive shticking to me :) The traditional Evokers shtick has always been causing direct damage. Limiting it to be an anti-mook shtick because some designer gave conjurers a better single-target direct damage spell doesn't make sense (and gives even less reason to be an evoker than normal). Mook-clearing spells are only any good if there are mooks to clear (and that isn't always the case - IMX it isn't even often the case) AND you have an opportunity to do it before the rest of your party get into melee. Once melee is joined, ranged touch or targetted damage spells become the best way of participating in your chosen fashion (big booms for the evoker - or at least that is what the recruiting pamphlets said...) Cheers [/QUOTE]
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Community
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*Pathfinder & Starfinder
No spell resistance vs. Orb spells? Why?
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