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General Tabletop Discussion
*Pathfinder & Starfinder
No spell resistance vs. Orb spells? Why?
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<blockquote data-quote="Rystil Arden" data-source="post: 3453344" data-attributes="member: 29014"><p>The difference is real and highly important--it gets even worse when you're dealing with an enemy that is much more powerful than the party which the party should flee (or just not attack in the first place!). Without the orbs, the enemy will win (as it should) because the caster can't get through the SR reliably, but with the orbs, the party can probably beat the overwhelming encounter. As I mentioned in one of my posts, Connie the Conjurer can do well over 1/3rd of the health of an enemy 9 CR higher guaranteed with Orbs. </p><p></p><p>This same principle applies for turning exciting boss battles into cakewalks or taking monsters that were designed to give the non-casters a chance and making them a slaughter for the caster.</p><p></p><p>The Orbs aren't a balance problem for when SR doesn't appear--they're a balance problem for when SR is important because they make it meaningless. Any argument as to the amount of SR in a campaign ignores that the Orbs are unfair when SR appears. Anyone who says "I admit Orbs are overwhelmingly better against SR, but SR isn't that common and they are balanced otherwise" should answer me this: If SR isn't that common and you don't care about it, why not force the Orbs to allow SR to apply and fix the situations where it comes up?</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 3453344, member: 29014"] The difference is real and highly important--it gets even worse when you're dealing with an enemy that is much more powerful than the party which the party should flee (or just not attack in the first place!). Without the orbs, the enemy will win (as it should) because the caster can't get through the SR reliably, but with the orbs, the party can probably beat the overwhelming encounter. As I mentioned in one of my posts, Connie the Conjurer can do well over 1/3rd of the health of an enemy 9 CR higher guaranteed with Orbs. This same principle applies for turning exciting boss battles into cakewalks or taking monsters that were designed to give the non-casters a chance and making them a slaughter for the caster. The Orbs aren't a balance problem for when SR doesn't appear--they're a balance problem for when SR is important because they make it meaningless. Any argument as to the amount of SR in a campaign ignores that the Orbs are unfair when SR appears. Anyone who says "I admit Orbs are overwhelmingly better against SR, but SR isn't that common and they are balanced otherwise" should answer me this: If SR isn't that common and you don't care about it, why not force the Orbs to allow SR to apply and fix the situations where it comes up? [/QUOTE]
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No spell resistance vs. Orb spells? Why?
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